The Truce through the First Imperial Age

And so we burned. We fought. We bled.

We danced to the dark flute of the gods. A thousand years of war.

All blamed on us, all laid at the feet of every human that survived.

The armies of the gods fought endlessly — the worst devastation of all when one of the Four would walk the fields of slaughter themselves. What mortal can stand against Sun, against Stone? The planet would have burned to a cinder, all of the People and every beast eradicated if not for the gods’ ‘mercy’. They kept us alive, each sheltered their own — their power kept us alive to continue the fight, to keep the fires burning.

That is when this planet found a name. Cynus. In the old tongue, it means ‘ashes.’

And in every army, we were the footsoldiers — the first to bleed. Humans were to blame, so each army saved a special ration of pain for our race. If not for our cunning, our adaptability, our will — there last drop of human blood would long since have been spilled on the dry ground.

But we are cunning. We can change. Our will is strong. And after a thousand years, at long last, one of our race arose to save us all. Us, and all the People of this world.

Her name was Bex. The most gifted wizard of the age, she rose through the ranks due to her wisdom and great power. Even in those days, the People would put aside their hatred if the need was great. After many years of battle, she finally found her way to the ear of Marrus, God of the Sky. Our Lord of Winds is the most clever and cunning of his siblings, then as now, and he listened eagerly to the wizard’s words when she spoke of a grand trick.  A ruse that would bring his enemies to heel, at a place of his choosing, totally defenseless.

And so it came to pass. The word went out to the armies of the Four, a great meeting would be held at the Cloud-King’s behest. A truce! A chance to speak in safety for the first time in long centuries. Perhaps, the People dared to hope, an end to the endless war.

Each of the Four came to the agreed upon place, the Vale of Maranth. They each were suspicious, but also eager to turn this meeting to their advantage. The Four arrived in the Vale, and took their seats in four stone chairs prepared for the purpose.

Artist - 二又方丈
Artist – 二又方丈

Marrus and his servant, Bex, were the last to arrive. The God of Sky tittered slightly as he slid into his seat. “Welcome, sisters and brother! I am so glad to see you here, at this place of peace.”

“Is is good to see you,” Lady Sun agreed. “Good to see you all.”

“Yes, it has been lonely so long apart,” Sea smiled.

Stone said nothing.

“Yes, good to see you here, all comfortable in your stone chairs. The stone chairs my servant has prepared for you. The stone chairs that now hold you bound and trapped forevermore!” Sky laughed with glee, slapping his hands on arms of his chair.

Sun, Stone, and Sea seethed with rage and bellowed. The mountains and plains of the entire globe rang with their furor. Sky continued to laugh at his siblings ire.

He laughed until he tried to get out of his chair.

“Yes,” Bex said stepping calmly into the center of her trap. “You are trapped too, Cloud-King.”

“How dare you?” the Zephyr Trickster laughed ruefully. “Really, how did you do this?”

“Yes, speak quickly before we tear you apart, worm,” Jocasta murmured. “Speak quickly.”

“You cannot harm me,” the wizard said. “You are bound to my power. Of your own free will you came, of your own will you sat in my chairs of stone. Your might is caught.  You cannot move, you cannot strike. If it is my wish, I will leave you here until the Unwinding of Time. Bitter, impotent, and bound.”

“I will swallow you for this,” Banu of the Black Water howled. “I will drown you and your race, your bones will waft in my waves. I sleep in your blood and will pull you down —”

“Enough,” Bex said, and the gods fell silent. “It is not my wish to bind you here. You are necessary to this world, to lock you away would only bring a slow ruin. I have brought you here to talk of Truce. You must withdraw from the fields of this world, you must agree to a Code to govern your endless game. You do not feel as the firstborn creatures of Cynus, you know nothing of heartache or sorrow. But I plead with you to hear me now, to feel one tenth of the pain you have husbanded in the creatures that fill your armies. Look upon what you have wrought and relent.”

And the gods heard her prayer. They looked one to the other, and one by one they each dropped their head in assent.

The gods and their captor spoke for many days. A careful Truce was laid, and the laws inscribed in the very fabric of reality. All of the the People waited and hoped. At last, Bex came from the Vale, alone but with a weary smile.

And then, what a time of celebration there was! That the hated blood of humanity should be the one to broker the peace was a marvel. Despised soldiers and battered slaves were welcomed into every hall, all of the People hailed the cleverness and wit of the Human.

And so it was that Bex united the great armies and lead the new Council in all matters. She taught the People of the laws that even the gods must follow, and how it could all lead to a true Balance in their world. The gods’ followers now found their deities more remote, more difficult to contact — but no less powerful when their might was brought to bear.

There followed a great time of peace, where our race, humanity, could finally take their place in pride with all of the others. We were counselors, advisors, knights, merchants, nobles. The wizard Bex had paid our debt and we were eager to move forward.

We meant so well.

But we are cunning. We can change. Our will is strong. And as we tasted the first sips of power, we found it sweet on our tongues. And so with slow patience and eager wit we found our way to it.

Was it any surprise that our cunning would again betray? That in the wake of peace and emancipation we would walk with careful step toward dominion, toward Empire?

Ah me. What fools we humans are!

– Galad Voss, Cleric of Marrus

From the Beginning of Time through the Storm Century

But of course I can tell the Story, what do you take me for? Do you not see the mark of Brightnail on my chest, do you not hear the song on my lips? Ach, pass me that flagon and I will say the words. We are all travellers, and it is good to return to the beginning when we can. And push those sugared figs a bit closer, my dear. Now, let me see, let me see — ah, yes, I have it — just as it has been spoken by the members of my order, just as old Prago told me when I was small.

Before Time, we do not speak.

But then the first minutes washed up on the shores of the dark ocean, and a story blinked its eyes and brushed sand out of its hair. We can hear its voice even now, we listen carefully to the quiet groan of the earth, the sky, the jangle of stars in the black belly of night. We tell the Story as it tells us.

At first there were only Two. Father Order and Mother Chaos found themselves here, on this simple globe. The Story does not know if they were born here or if they came from the dark ocean, but suffice it to say that in the first minutes they were here and it was a Beginning.

And they danced.

Mother Chaos would break and tear as fast as her dark hands could move and Father Order would build and mend just as quickly. Father Order would raise tumblr_mwq90d4TZF1sppixgo1_500great towers and shining bridges with his bright hands and Mother Chaos would laugh and shatter and bring them all tumbling down.

And for a time, it was enough.

But then the Two grew bored.

“It is so lonely here,” Mother said. ” So flat and empty. I grow weary of breaking the same towers day after day.”

“As I grow weary of building the same towers,” Father grumbled. “I’m guessing that you have a suggestion.”

Mother grinned “Yes, of course I do. Let’s play a game.”

“A game?” Father mused. “What kind of game?”

“A Game of Making! Together we can fill this world with all sorts of interesting things. We’ll take turns! It requires both of us to create, but we can take turns and see who makes the most interesting thing.”

Father Order scratched his nose and grinned. He was certain that Mother wanted to trick him in some way, but it was a grand idea nonetheless.  Chaos saw the excitement in his eyes and skipped in for a quick kiss before they began.

The Two joined their hands and began to make.  Order and Chaos met and the first living things drew breath. The first plants and the first insects, lichen and moss, fish and fowl, claw and talon, feather and hide. Father and Mother took great delight in the making, growing ever more inventive in their competition, endless variety in the nature of their creations. And in the heart of everything that lives an equal measure of Chaos and Order, the gift of the Creators.

And for a time, it was enough.

But then Father and Mother created People.

They had many shapes and sizes, many bends and ways — different races and faces and gazes, but still all the same, all People. One strange accident made them different than all the breathing things that had come before — or one careful trick that Mother Chaos had laid carefully across the long Time of Making, a tiny tip of the scales. Where before their children had shared equal measure of Order and Chaos – People had a little more of one, and a little less of the other. They gravitated ever so slightly towards rhythm or ruin — and since they were created last, they were the most intelligent, the most elaborate — perfect pieces for a new game.

Mother Chaos crowed with delight and Father Order frowned.

Father freed his hands and sighed. “I’m afraid this last batch is no good, they will be nothing but trouble.”

“No, they are perfect,” Mother insisted. “See, some of them are building away — they are your children, just as mine are blithely breaking and shattering. New dancers, new pieces for the game, they are wonderful.”

“Yes, some of them are quite industrious, and I’ve already been surprised at some of the things they’ve built,” Father sighed with regret. “But they must be destroyed. They are ever-changing and mercurial, see! Those over there have have fallen to you and are setting fire to the tall grass — and those over there have stopped breaking rocks and started building houses. What good are pieces that change sides? No, no – they must be destroyed.”

And Father Order raised his hand to end the People, and found Mother Chaos’ hand raised to thwart him. They locked eyes and the First Argument began.

A century of storms, tireless, ceaseless battle. The first People did their best to weather it and provide shelter to all of the other creations — though many of them were lost, obliterated by the tireless wrath of Mother and Father.

And thus our world would have remained, if not for one clever child and one stupid goat.

Ah, this is my favorite part. Drown my flagon again if you please, I don’t want to pause when I continue. Oh no! Can my plate of figs already be empty?

— Talespinner Marxo, Cleric of Seto, Idolobha

World Under Construction – Notes

An adventure needs a place. A simple place, to start — familiar, but just barely. A starting place, a place of no particular importance other than it is the place where We Began.

I want this one to have trees. A forest, though not an old one. A forest and a small town, a simple town.

Or is that too easy? Is that too much of a cliche?

I already did that one, in Riddlewood and Creon. The Young Heroes.

I’ve already done the Prison, and the Festival. The Devil’s Forge, a stone prison locked in by heat and thirst — -the Festival of the Grove, celebrating bounty among the dust and death of the endless desert.

What else is there? They Meet in the Bar? Drawn by Destiny? A Final Request?

Eh, if the cliche is boring, I’ll add an adjective. The trees are tall, the spire pines. They grow as fast as bamboo, you can hear them groaning in the night — tumblr_mrfenj0Axx1rcagdmo1_400but they never break, except by the touch of crystal axe. Does the town mine the crystal? The wood is useless, it burns poorly, and once cut from the trunk it becomes brittle and gives off a pungent smell, like stinky leather shoes left in the rain.

The town was once a city, but now the vast expanse of it is in ruin.The Spire Pines were summoned by a vengeful [druid? demon? god?] because the people angered him, most of the population migrated because of it — only a small…mine keeps the town in operation.

Is the mine too obvious? Because clearly the first adventure would take place there. Hmm.

What if the mine is suspended in the air by the spire pines? The metal contained there was so dense, that the pines could not pierce it, pushing it higher and higher into the air every year. The miners must first ascend the trees, and take great care, because a cave-in could result in a thousand foot drop to the city below. The denizens of the town take great care that their homes are outside the blast perimeter, as clearly one day the mine will fall. Should it be adamant? A precious resource in Pathfinder, but maybe too useful to give the party access to this early. But it would be unrefined…maybe.

There would have to be an inn directly  under the mine, the Pancake. Hard-scrabble miners and unsavory types. Last call is always the toast ‘Fall flat! or ‘Squish me before I have to go home.’

Why is the party there?

The Sage is In [Round One]

I put up a status on my FB fanpage asking for questions to fuel my next blog post. It’s been a while since I’ve activated my Sage prestige class, so please enjoy the shiny wisdoms here for your consumption. I’ll put up more as they come in.
Why do fools fall in love?

– Laura T.

What is a fool but an empty head?

Unencumbered by malice

or worry

or thought

they fall because

they fall without pause

gravity puts them

where they need to be

safe in the grooves

the record-turn of destiny

while we

the wise resist

our brains heavy and thick

with proud lines and numbers

clatter across the vinyl

while the fools

fall deep

into the simple clasp

of moss and time and

the slow revolve.

If you were going to play a pirate character in Pathfinder would you a) go Rogue or Fighter? b) what two weapons would you use? c) Drow or Tiefling?

– Daniel D.

Interesting question – I suppose it all depends on what type of ‘pirate’ that you have in mind. Are you thinking Errol Flynn – swashbuckler? Or more of an Edward Teach/Blackbeard – hardass murder dispenser? For the sake of this response, I’ll try to take the average of the two extremes.

a) Neither. I would go with a Ranger/Gunslinger multi-class. Dump most of your levels into ranger for the Two Weapon Fighting Style, and then focus all your Favored Terrain and Favored Enemy slots on aquatic types. Also training up a suitably vicious Animal Companion that could fight alongside you at sea would be wise, I recommend a Dragon Turtle.  Stack on 3-4 levels of gunslinger for the firearm proficiency and Grit points – a true swashbuckler could continuously fuel the Grit pool with all their feats of derring-do.

b) Falcata for main hand, Dragon Pistol for off. Your primary damage is going to be through melee, the spray effect of the pistol is mainly to soften up low-level mobs and disperse damage across a large group.

c) Tiefling. The bonuses to INT and DEX are key for a nimble fighter build, as well as the racial bonuses to Bluff and Stealth. Also Drow haven’t been cool since 1997.

The Misplaced Adventures of Talitha Brown

“I was born on the water, with three dollars and six dimes—,” Talitha sang with her back against the comforting wood-grain of the deck and her hands folded behind her head. “Wait.”

She crossed her right foot over her knee, eyes still idly tracking the clouds that moseyed across the sky. “Is it ‘born on the water’ or ‘born underwater’?”

A growl and  sigh crinkled her nose. Her eyes closed as she tried to remember the last time she had heard the song. She hummed the tune, two or three times, air_shipreplacing and slotting the lyric with each attempt.

“Hey!” Talitha yowled, leaning her head up. ” Is it ‘born on the water’ or ‘born underwater’?”

Lucas stuck his head out of the wheelhouse.  He had his thumb stuck into a massive book, bound in simple red leather with neat silver letters stamped into the spine. “What?”

“That song. That song that Elora sang that time.”

The boy blinked. His threadbare doublet was neatly buttoned and his dark hair carefully cropped. He looked as out of place on the deck of the airship as he had three years ago when he had first stepped aboard. Lucas was two years older than his captain.

His captain rolled up from her prone position on the deck, hands resting on her ankles. Talitha shook her hair out, it was matted with sweat and oily with infrequent washing, but it still resisted turning into proper skull-locks, much to the blonde girl’s displeasure. A captain of a pirate ship had a certain glamour, a certain aesthetic she felt — and the long strands of yellow-gold were absolutely unacceptable. She scratched her stomach and glowered at the silent scholar across the deck.

“That. Song. When we were in Pice.”

Lucas blinked again. With exaggerated care he opened his book back up and slowly slid back out of view.

“LUCAS.”

Pointed silence filled the deck like a fog.

“LUCAS.” Talitha pulled her legs close to her body and pushed herself up into a leap-frog stance.

“I am the captain of this ship, and you will answer my questions about song lyrics with promptness and all due deference. That is a” her voice dropped into gravel-drama. “a direct order.

Still nothing from the wheelhouse. Talitha stood up and stretched, her blonde hair trailing in the wind in a most un-piratical fashion. She was wearing a stained tank-top and baggy red pants held on with a a motley assortment of straps and purloined zippers. A brown cord was tied around her wrist. She was thirteen years old and captain of the Lodestar, the fastest ship in the world.  And that was a fine thing.

Talitha Brown was a legend in Aufero. At the age of ten, she had helped the previous crew of the Lodestar stand against the world-obliterating terror of the Shadow Plane,  learned from the greatest heroes, walked in places that most could only dream of. The armies of devils rode forth in the Thirteen Day War and she had stood in the vanguard of the forces of Light. She had sung the Song of the End and brought the lost city of Kythera to its knees.

But then the War was over. Good won. Her family, her Heroes had gone on to serve the shattered world as best they knew how. And they left her in charge of the fabulous airship, left her to wander where she will. The whole of the planet was hers to explore.

But, in the time-honored fashion of thirteen year-olds, she was vaguely dissatisfied.

The Lodestar Crew, in their finest.  ARTIST/W.Steven Carroll
The Lodestar Crew, in their finest. ARTIST/W.Steven Carroll

The problem with Good triumphing over Evil is it really cuts down on the opportunity for Adventure.  The liches and mummies scurry back into their tombs, the ghouls and gremlins retire, the gibbering insanities that hunger for blood grumble off to the hidden places of the world to wait out the term of the current administration and quietly plot to vote the Darkness ticket the next electoral cycle. The planet still teemed with wonders, but Adventure requires conflict. A Villain, a Beast, a Plague on Common Decency, at the very least. And those malevolent ingredients were very difficult to find of late.

Talitha knew. She had looked.

Compounding this issue was a further problem. When Great Heroes triumph over Evil, the word tends to spread. And when the Great Heroes have a very distinct and memorable craft, say a unique flying ship of unmistakable design, a picture of that craft also tends to be circulated in all of the most prestigious Evil Publications. The blonde adventurer could run out of fingers counting the number of times she had flown the Lodestar to  investigate a rumored monstrous outbreak, only to have the monsters flee as soon as they caught sight of her ship. A small red dragon had even offered to surrender on one occasion to her undying irritation and mortification.

And the few times I actually found a fight to get into…Talitha sighed. Her family were all too quick to arrive, to protect their little girl. She would be two steps into an old crypt, or forgotten fortress of evil, and in a flurry of well-meaning axes, fists, swords, claws, fire, and ice, her Heroes would barge in and stomp on her Adventure with both feet and whisk her off for pancakes and finger-wagging.

“I was born underwater, with three dollars and six dimes.” Talitha sang again, then put a foot up on the stone rail that surrounded the deck. It glowed a faint magenta, the the strange technology that kept the ship afloat working perfectly.

“I’m so bored, Lucas. Lucas. LUCAS,” the young captain didn’t look back to see if he was listening, it had become a habit to antagonize her bookish crewmate, even if he wasn’t paying attention or even present.

“You know what I think,” his voice came from the empty window of the wheelhouse, Lucas was sitting on the floor reading, as was his habit when taking watch and steering.

“I know!” Talitha kicked the rail with her foot. “We could get into more trouble if were weren’t in this ship.”

But the Lodestar was home. And it was the fastest ship in the world. And despite her mad wanderlust, Talitha knew she couldn’t leave the ship behind.

“Exactly. It’s too distinctive, with all the Precursor technology and that huge blue flag.” Lucas clucked.

“I know, I KNOW.” Talitha tugged at her lip and stared out into the blue.

“There’s nowhere in the world we can go that we won’t be recognized. Do you remember the time that goblin tribe called Agnar to apologize when they dented our hull?” Lucas stood up and leaned on the window of the wheelhouse. “That was really embarrassing.”

Precursor technology. Nowhere in the world. Talitha grinned. A wide, dangerous grin. She turned and let Lucas drink in the site of her smile.

Lucas blenched. “Oh. No. Whatever it is. NO.”

The captain of the Lodestar winked and skipped across the deck to the stairs leading down, down into the belly of the ship, down into the secret heart of the ancient technology that powered her ship.

“Just need to have a quick talk with our engineer,” Talitha called. “Don’t fret!”

She grinned again. Fret. Fret your ass off, book boy. The Captain has a cunning plan.

[To be continued?]

 

‘What am I always blathering about?’: A Helpful Primer

Spell/Sword – My fantasy series, the main focus of this blog. The first book, Spell/Sword, was released April 2013, and I just completed the rough draft of the second novel, The Riddle Box, due for release in the next few months. It takes place on a planet called Aufero, my little playground on the nexus of the ‘consensus fantasy universe’ as Terry Pratchett referred to it. It mainly concerns the adventures of my unfortunate protagonists, Jonas and Rime, as they make their way towards a dark future, while cramming in as much adventure and skulduggery as possible before they arrive.  Jonas is the sword and Rime the spell, a runaway squire of below-average intelligence and a mage of unfathomable power grafted with weaknesses of equal severity — not least of which her unsavory and brittle personality.

Their tale is an experiment, this concept of Swordpunk that I’m developing — but there’s also a fair amount of toilet humor and Dungeons & Dragons’ riffing.usca35525

 

Lodestar – A Pathfinder campaign turned group-writing experiment turned all-consuming narrative sensation. It exists in complete form on the lovely pages of Obsidian Portal, available for any brave souls who want to try and guess where Spell/Sword is heading, or just looking for a truly original tale. No knowledge of Spell/Sword is required however, it stands on its own as the definitive ‘rubble to Ragnarok’ arc of most D&D parties.

It’s sort of weird actually, like being a time traveler. 80% of Lodestar was already complete when I started work on Spell/Sword, and since it’s in the same world ten years in the future, I’m always playing Doctor Who:The Home Game. I know exactly where the characters Jonas and Rime will be in ten years. I’m constantly sprinkling  little references to Lodestar into Spell/Sword — and through the endless diabolical malice of my sub-conscious – vice versa.

Lodestar mainly concerns a group of adventurers who discover a damaged airship of great speed and power…and greater secrets. Through the machinations of a master villain they become the protectors of a special child, and pit their skill and strength against the terrible might of an evil corporation, a Machine from a forgotten age, and the King of Hell and his tireless legions of death. Also, there was a cooking contest that was pretty sweet.

 

The Misplaced Adventures of Talitha Brown – The further adventures in the world of Aufero, unknown even to me! Except for minor glimpses and ideas and a tattoo on my left arm.

 

Titan’s Wake – my current Pathfinder campaign. An endless desert, a world in ruin. The Dwarven Empire rules the scattered cities and survivors with an iron fist, psychic dragons dream underneath the sands and plot their return. The capricious gods watch the struggles of their followers and wait.  Until recently, there was also a robotic turkey that shot lasers out of his eyes.

 

Runeclock – A new writing experiment over on Obsidian Portal, coupled with a tabletop adventure using the Fate CORE mechanics. My love letter to Suikoden II and Chrono Trigger devolving into a ridiculous pastiche of a Super Robot Mutant High School.  Regularly updated by me and the other writers/players.

 

 

Spell/Sword Absolutely Free on the Kindle [8/30- 9/3] – Dragon*Con Special

Kindle Version
Kindle Version

Spell/Sword

FREE KINDLE EBOOK ON AMAZON

8/30 — 9/3. 2013.

Look, you’re a smart person. I’ve just spent a whole week listing reasons why my book is going to be free, and why you should take a few seconds to download it for free this weekend. But I know none of that matters. You are a discerning individual, who makes decisions in their own time –in their own way.

So if this doesn’t convince you, The Seven Reasons My Book is Worthless:

1. Sideways

2. Friendship

3. No One Is Reading It

4. The Next One Is Coming

5. The Dream

6. Dragon*Con

7. Because It Isn’t

And none of the blathering I’ve filled this blog with convinces you:

And even if you don’t trust me, and the reviews on Amazon and Goodreads don’t convince you.

Even after all that, you still won’t give Spell/Sword a chance when it costs you zero moneys — well, then I guess you’re just a hard nut to crack.

I mean lighten up. It’s just a little space on your Kindle, or your smartphone, or your PC.

What do you want from me — to look into your eyes, convince you in person, get on my knees?

VERY WELL.

Dragon*Con Challenge

But only if you’re under a waterfall.

I’m going to be at Dragon*Con in Atlanta this Friday, Saturday and Sunday. If you need even more convincing, comment on this post with your location or a way to contact you — and I WILL FIND YOU.

Anywhere on the grounds of Dragon*Con.

Unless, you know, I’m asleep or something.

I will come to you and look into your eyes.

And music will play. And fairies with pan-flutes will appear.

And a cobalt-steel gryphon will coalesce from the ether, rockets blazing.

And you will download Spell/Sword for free on your freaking Kindle.

Man, you made this hard.

 

Reason Number Seven Why My Book is Worthless: Because It Isn’t

And here’s the one where I stop being self-deprecating, and lean on the Vainglory Lever.

In my unbiased opinion, Spell/Sword is the most important book currently available in print. It’s cheeky, unbalanced, not professionally edited — it’s peppered with the mistakes that a Level One Fantasy Author, such as myself, is bound to make. But it doesn’t matter.

It doesn’t matter. Because I’m on to something. I’m up to something. I’m taking a swing at the whole epic fantasy genre. Tropes and troubadours and troubles and trousers. I want to break it and honor it and love it and push it screaming off a cliff.

And I’m doing it wrong, I’m making mistakes. But in the rubble I will stumble into moments of glory and wonder.

Reason #7: Because It Isn’t

I wrote a book! I worked very hard on it, and damn if it isn’t unique and spiffy.

Run down to the bookstore, or glance over your Goodreads lists. How many of them have all of these things?

– fairy tale mythos

– an eel-powered juke box

– a female protagonist with no romance subplot

Artist – Andrew – ~shu-no-kurohi. [My first fanart!]
Artist – Andrew – ~shu-no-kurohi. [My first fanart!]
– a male protagonist who uses a sword, but isn’t really that good at it

– roller-skating frogs

– a long lost civilization whose technology and architecture have completely defined the modern era — but are only barely mentioned or explained (Trust me, it’s for your own good. If you get me going about the Precursors, the Arkanic civilization, the books are going to get really, reeeeaaaaallly long.]

– lesbian bards who’s sexual preference is of almost no interest or relevance to the narrative

– foreshadowing that doesn’t resolve in the same book (it’s episodic story structure, DEAL WITH IT)

– bunnies with mechs

– villains who aren’t

– heroes who aren’t

– the only book that lives in what Terry Pratchett called the ‘consensus fantasy universe’.

– one really mean turtle

– The Gray Witch [shudder]

This book is my first controlled stab at establishing Swordpunk, and even through all my anxiety and hubris — I think it matters. I think my work matters. I think there are a lot of people who can pick up the melody, and will want to sing along.

I’m going toe to toe with authors with a lot more experience, the armory of a publisher at their back, and let’s be honest, almost as much talent. I’m never going to get there if more people don’t read the book, and join the Swordpunk Army.

Or I could be wrong. I could be talking a great game, and the book is still garbage.

Want to find out?

Here’s your chance.

Prove me wrong or join the ranks.

I freaking dare you.

Spell/Sword

FREE KINDLE EBOOK ON AMAZON

8/30 — 9/3. 2013.

Previous Reasons:

1. Sideways

2. Friendship

3. No One Is Reading It

4. The Next One Is Coming

5. The Dream

6. Dragon*Con

Reason Number Six Why My Book is Worthless: Dragon*Con

One of the many difficulties of being a self-published, broke-ass author is exposure. You don’t have a publisher’s marketing department behind you, you have no prior work to lend credence to your work, your operating budget for publicity is whatever cash you can scrape together after you pay rent, utilities and your re-occurring subscription to Jams and Jellies of Eurasia Quarterly.

Your only recourse is a slow-slog. Word of mouth from your friends and family helps, but it’s a trickle. You go from blog to blog, hat in hand, begging for reviews. Throwing rocks every which way on the internet, hoping the book will hit the right person at the right time.

I’m throwing darts at the cosmos, here.

So, when the chance arrives to throw more darts, it’s an opportunity that cannot be missed.

Reason #6: Dragon*Con

I’ve gone to this convention for the past several years, but this time I go as an Underground Sensation.

I’ve printed up some T-shirts for my kind friends and Brand Ambassadors who will be attending, and in their pockets will be hundreds of business cards. Simple cards advertising the Free Kindle version of Spell/Sword.

They look like this!
They look like this!

I just have to hope and pray that people take them, that people find them where I hide them, that con-goers won’t find it weird to find stacks of these arranged like a ziggurat in the Men’s Bathroom at the Hyatt.

There’s no special code or anything, the book is just going to be free on these dates.

In a crowd of 50,000-100,000 nerds, dorks, and geeks – there must be a few that can catch what I’m laying down.

Hey! In the remote chance that you read this AND you find one at the Con — take a picture of yourself with it, and send it to me. I will be completely flabbergasted and gin up some sort of reward for you.

Spell/Sword

FREE KINDLE EBOOK ON AMAZON

8/30 — 9/3. 2013.