Why do fools fall in love?– Laura T.
What is a fool but an empty head?
Unencumbered by malice
or worry
or thought
they fall because
they fall without pause
gravity puts them
where they need to be
safe in the grooves
the record-turn of destiny
while we
the wise resist
our brains heavy and thick
with proud lines and numbers
clatter across the vinyl
while the fools
fall deep
into the simple clasp
of moss and time and
the slow revolve.
If you were going to play a pirate character in Pathfinder would you a) go Rogue or Fighter? b) what two weapons would you use? c) Drow or Tiefling?
– Daniel D.
Interesting question – I suppose it all depends on what type of ‘pirate’ that you have in mind. Are you thinking Errol Flynn – swashbuckler? Or more of an Edward Teach/Blackbeard – hardass murder dispenser? For the sake of this response, I’ll try to take the average of the two extremes.
a) Neither. I would go with a Ranger/Gunslinger multi-class. Dump most of your levels into ranger for the Two Weapon Fighting Style, and then focus all your Favored Terrain and Favored Enemy slots on aquatic types. Also training up a suitably vicious Animal Companion that could fight alongside you at sea would be wise, I recommend a Dragon Turtle. Stack on 3-4 levels of gunslinger for the firearm proficiency and Grit points – a true swashbuckler could continuously fuel the Grit pool with all their feats of derring-do.
b) Falcata for main hand, Dragon Pistol for off. Your primary damage is going to be through melee, the spray effect of the pistol is mainly to soften up low-level mobs and disperse damage across a large group.
c) Tiefling. The bonuses to INT and DEX are key for a nimble fighter build, as well as the racial bonuses to Bluff and Stealth. Also Drow haven’t been cool since 1997.