Blanket Times

I’ve been withdrawing a bit over the past few weeks.

That isn’t innately a bad thing — we all need time to recharge, flip the switch from Extra to Intra — but its something I have to acknowledge.  Acknowledge and control.

Partly it’s a reaction to how busy and involved I was in various projects over the past few months. Directing a show, working on the book, etc.  And partly it’s a reaction to some family and life issues.

I’ve been describing it as a “responsibility allergy”, but it’s more of a reversion. To all those

Skottie Young - Artist
Skottie Young – Artist

halcyon days when I could crawl inside a book or a video game and the world would leave me be. Honestly, in those days, the World had precious little interest. A fuzzy blanket of disinterest over my head as I traveled with Link, or Crono, or Serge, or Long John Silver, or Garion, or Paks, or Mulder and Scully.

As I said, it’s not innately harmful — and honestly it’s damn therapeutic. I’ve beaten two [!] video games in the past month or so, finished up some books, and been binge-watching Netflix like whoa. If I could just lay in my house for a few days and play Ni No Kuni, that would be simply grand.

But I also Have Shit to Do.

Work, performing in A Few Good Men, Play Reading Committee, Sexy Bassoon Listening Party, Burlesque Beta, Shadeaux Bros., Titan’s Wake, The Ocean of Not.

And writing.

Most importantly WRITING.

Puppet monologues. My A Few Good Men fanfiction. Working a little more on The Option sequence. I kind of liked that snippet I tossed off, The Lines — maybe pursue that, forward or backwards in time.

And always Spell/Sword. I’m on hold until the last few of my Beta Readers finish their review, but the final push is coming. I’ve also got lots of background work to do with my cover designer on the layout for the print edition.

So, Blanket Times — but only in moderation.

Spell/Sword Cover Art Revealed!

Artist - Mike Groves/poopbird
Artist – Mike Groves/poopbird

And there it is. The cover art for my book.

This is real. IT’S REAL.

Let me let me tell you why I love this art.

1. It’s fun. Looking at it just makes me smile. It’s unapologetically goofy and cartoony. Most fantasy art takes itself so freaking seriously.

2. It’s different. This doesn’t look like 98% of the fantasy novel illustrations I’ve ever seen before. Not on the shelves at Barnes & Noble, not on Amazon.com or anywhere else.

3. It’s clean. All of the negative space just pleases me aesthetically. A traditionally published novel would want to cram more information and more verbiage on there. I’ll probably have my name on their, somewhere very small, but that’s it. I also think it’ll really stand out when seen online as a tiny thumbnail on someone’s Kindle.

4. It makes me think of Chrono Trigger. My book sits very comfortably in the mental space occupied by Dungeons & Dragons, JRPGs, and manga. I adore that this would not look terribly out of place on the cover of any of those three.

5. It will make people vaguely embarrassed to be seen reading it. Not so much with the Kindle version, but people who have the paper copy. Anyone reading this will be broadcasting to the world that they are a Huge Nerd.

Huge props to Poopbird on the illustration, you should follow the link from here or the image itself and check out his entire portfolio and buy stuff from him.

I hope this gets you marginally excited about reading the book. I know it gets me far more than marginally excited about finishing it.

Bubbling Brew of Malaise

Grump grump grump.

I have entered into a period of vague dissatisfaction.

There are many exciting things on the horizon for Spell/Sword: final edits are almost done, designer is lined up for my cover, cover illustration is complete, entered into the Amazon Breakthrough Novel contest, should be ready to self-publish in February or March.

I’m very excited about these things. Every time I look at the cover art, my body begins to emit a

Artist - Rachelm
Artist – Rachelm

pearlescent light and strains of violin music can be heard by passersby.

But, you know, meh.

Nerd Concerns are also going well. I’m running two tabletop campaigns. Titan’s Wake, in Pathfinder, and Ocean of Not, in Legend of the Five Rings. Got a shiny new 3DS for Christmas from my beloved and have been playing with it more than I should. Beat the sublime Virtue’s Last Reward and am currently scratching the nostalgia itch with Legend of Zelda:OoT.

But still — grumble.

I even have ample TV fodder at the moment. Twin Peaks for my brain, and Bones for my stomach. We have a new dog that we’re fostering/becoming permanently attached to. My beloved is wonderful if over-busy.

Lately, I’ve been feeling the old, familiar desire to escape — to slip out of this reality for a while. An MMO would fit the bill nicely, but all of my computers are old clunkers that can’t handle it. Actually playing some tabletop would be nice as well, but I’m kind of booked with DM duties.

I guess it boils down to this: I just feel too damn ‘adult’ of late.

I’m ready for the book to be done and people to shower me with riches, so I can sit quietly in my apartment and play video games and work on the sequel. Buy a big house with a yard for the dogs, with a gigantic craft room for my beloved, and plenty of hammock space for all the burlesques. A swank kitchen for the Yellow Devil/Ladle to play in and a ton of guest rooms, so my family can come and stay whenever they want.

 

 

The Lines

tumblr_mcoq1tcSCs1qcncteo1_500

“Sit down, Lucas.”

The young boy took his place at the keys of the grand piano. He set his fingers carefully in the proper positions, the polished bone cool to the touch.

“Now play.” The madman leered. ” Play the lines, the lines of light in the dark. Play them. Play them well, and play them now.”

Lucas Grahd tried not to think of the blood that oozed down his shoulder from the thin puncture. He tried not to think of the dried blood on his knuckles, a friend’s blood. He tried and failed, but his eyes stayed dry and his fingers steady.

“Play them now,” the masked man howled. “The lines, connect the lines!”

Lucas could feel every whorl of his fingertips, as he touched the first key.

We Move West

And here I am, hey blog. HEY, HEY BLOG.

BLOG. HEY. HEY BLOG.

[This is what I do when I see a cow out the car window. Just replace ‘blog’ with ‘cow’ and it’s the same dialogue. It is incredibly endearing, and never annoys anyone else in the car.]

I know you can HEAR ME COW.
I know you can HEAR ME COW.

So, yeah — let’s shake some cobwebs off.  My production of Pippin is finished, so now I can reroute those system resources back to all of the other plates I have spinning in the ether. Let’s list them! YAY, LISTS.

1. Spell/Sword Zeta Draft.  This would be an amazing name for an anime. This is the big project, my  main focus. Incorporating all the feedback from my Beta Readers, and working my way to the penultimate draft. I’m planning to add about 5000 words to the draft, so I’ll need to get one last set of eyes on the manuscript before I move forward to Self Publishing Ragnarok.

2. Self Publishing Ragnarok. Also an amazing anime title. My goal is to get the book into a buy-able format, through CreateSpace and Kindle Direct Publishing through Amazon. I’m researching all of the technical knowledge needed for doing that, so when I am ready to move forward it won’t be a giant learning curve clusterfuck.

IS THE JPEG OF YOUR COVER ART BELOW THE MAXIMUM PIXEL LIMIT???
IS THE JPEG OF YOUR COVER ART BELOW THE MAXIMUM PIXEL LIMIT???

3. Cover Art.  I’ve seen some early sketches from Mike/Poopbird, and I can’t wait to see the finished product. Got to make sure I have all the specs for pixel limits, image size, etc. to make it easy and painless for him once the design is complete.

4. Titan’s Wake.  My occasional Pathfinder campaign. Time to kick it in the shins and get the PC’s moving toward something approaching the plot. Scheduling has been an issue, leading to some signal loss — gotta get the players on some sort of regular game night schedule, or the campaign is just going to fizzle.

5. The Ocean of Not. New and shiny Legend of the Five Rings campaign! Meeting with the players in early January to make characters, and hopefully kick off the game shortly thereafter. I’m planning on having a forum component for this one, and most of the players are Lodestar alumni —very excited to get back in the trenches.

6. Shadeaux Bros. Christmas Album. Got to jump on this one with both feet, as it does have a built in deadline. Unfamiliar with our previous work? Take a listen and be forever changed.

7. A Few Good Men.  I have a small part in the next Mainstage production at the theatre. I get to play an actual person, which is not my strong suit.

Broad physical comedy is what I do.
Broad physical comedy is what I do.

8. Regular Blogging. I need to get back on a regular update schedule, 3-5 times per week. Maybe I’ll bring back Story on Demand to prime the pump, but I’m hoping now that working on the book is moving back to my main creative focus, I’ll have more time and writerly thoughts to expound upon.

Lot of stuff. Lot of cows. I love the feeling of energy and mind-space coming online – really looking forward to all of these projects!

 

Five Lodestar Secrets

The Lodestar Crew, in their finest. ARTIST/W.Steven Carroll

Lodestar is an odd beast. Telling a story live for two years across thousands of words online, and scores of tabletop games it’s easy to get lost in the thickets. At least I know I often did, and at least nominally I was in charge of the story. Killervp asked for some Lodestar related blather, so I’m obliging. These are 5 things that the players either never knew, didn’t notice, or never encountered. Some of these are missed plotlines, or NPC backstories — or just things that I thought about a lot in the shower, but never actually mentioned in-game. Now that I had some time and distance from the story, here are a few things way back in the freezer of Lodestar.

1. The Precursor Homeworld

Oh, man. This was going to be amazing. Admittedly, this was part of the ‘Machine Unleashed’ end of Act 3. [More on that later in the list.] After a few failed attempts to defeat the Machine, the crew of the Lodestar was going to discover a hidden cache of Precursor knowledge [through clues  in the sadly neglected Arkanic Computer, Carbunkle.] and discover Teon’s notes reconstructing the route back to the homeworld, along with the Song of Change that would have finally unlocked the Lodestar’s sleeping heart/psyche. [LEVEL FIVE!!!]  The whole ship was going to gain an Interstellar Travel Mode in epic Flight of the Navigator fashion and the crew would have gone on last ditch quest across the stars.

There they would have encountered the Dark, the nebulous force of ultimate evil that forced the Arkanics to flee to Aufero. I don’t know what it is, but it scares the shit out of me — so, definitely nasty. Making their way through a shattered planet, finding lost technology and twisted Precursor-spawn — fleeing from the ultimate negation, the destroyer of all. They would have no chance of defeating it, but would have found something that allowed them to defeat the Machine. A glimpse into the larger cosmic battle beyond their own world — and foreshadowing for the next tale in Aufero.

2. Shadar Logoth

Ah. My unabashed crib from the Wheel of Time series. In Jordan’s first book, it’s a lost city filled to the brim with an ancient evil.  In middle school, it really fascinated me, so I wanted to have it in my game world.

Immediately after the crew saved Talitha from the Shadow Knight in Brom, they had to deal with the temporarily-riderless and wounded Giant Roc, Bird. The druid managed to tend the creature’s wounds through and pulled a sizable stone chunk out of one of the bird’s wounds. A quick inspection revealed that it was overloaded with negative energy, a clue that the party could investigate to lead them to Shadar Logoth. They would have found an open conduit into the Umbral Plane, and the remnants of Izus’ battle with a large manifestation of shadow creatures. The players didn’t really miss much, but it was an opportunity to learn a lot more about the Plane of Shadow much earlier in the campaign.

And, of course there would have been a dagger with a ruby in the pommel.

3. Enton Blake, Scion of the Neclord

Oh, this still burns my players — because they know they missed this one. So, not totally a secret, but I like to rub things in.

Early in the campaign, I ran a ‘murder mystery’ adventure styled around Murder on the Orient Express. The main point of it was to introduce a new antagonistic group, the Seafoam Trading Company. The somewhat-evil multi-national conglomerate that controlled most airship and naval commerce in Aufero.  There were about eight red herring suspects, and unfortunately I made the clue to who was the real killer too hard to notice. So, they had their ‘drawing room scene’ and accused one of the Vice Presidents of Seafoam with the crime under the evidence that he was an evil dick. He was evil, and they had a good fight — but he wasn’t the killer.

The real killer was that guy’s nebbish secretary, Enton Blake. I wrote a ‘confession‘ of sorts here on the blog several months later.  And he was a vampire.

If they had uncovered the true killer, it would have served two purposes.

It was a neat link to the old campaign that spawned this game world. The Neclord was a master vampire who nearly toppled an entire country with his schemes. The old heroes had quite a time dealing with him, so I liked the nod to the old campaign.

Enton was the only Scion remaining — the only Child of Zed to survive the purge by the Forces of Light. His mission in life was to keep his existence a secret, as he slowly prepared over many, many decades the return of the vampires. Not quite sure whether he was going to resurrect the Neclord, or BECOME THE NECLORD HIMSELF. MWAHAHA.

Hey, you know what? It can still happen! Thanks, heroes!

4. Nyver Moonbeam and Jan Wise.

Sometimes you have a really cool backstory for an NPC or villain.

Sometimes you are just about to open your mouth, and lay down some narrative jazz and blow the players’ minds.

Sometimes the players kill that NPC or villain. Right. Before. The. Reveal.

Early in their career, the Lodestar crew did some work for a local crime lord in the city of Flenelle, a Dark Elf known as Nyver Moonbeam. They uncovered the edges of some sort of nefarious plot he was hatching, and decided they needed to take him down. They enlisted the aid of an alcoholic ranger named Martin Wise, who had a serious grudge against the crime lord.

When the party went to face Nyver, it was in the wreck of an abandoned galley that had been turned into a saloon. He had a female bard chained to the wall, forcing her to sing for him in between intermittent bouts of torture. The barbarian freed her, but they wouldn’t learn much about her until later.

As mentioned, the party made quick work of the nefarious Dark Elf. The only little nugget of the backstory I managed was his dying words to the ranger.

“You know I really loved her.” Nyver sighed.

“It don’t mean a damn.” Martin Wise replied. “And you know that too.”

“Yeah.”

So,  yeah. Here’s the big backstory. Martin’s daughter, Jan fell in with Nyver early in his career. She was his lieutenant, and eventually his lover.  The wrinkle was that the dark elf had a predeliction for causing pain, an inescapable compulsion.  Jan allowed herself to receive the brunt of his abuse in an attempt to help him work through the condition. I don’t think she enjoyed it, but she was a willing participant.

Enter her father, the renowned ranger and adventurer, Martin Wise. He rolls into town and finds

By Rui Tenreiro.

bruises and scars on his little girl, and immediately commences to tracking down her villainous boyfriend. An epic duel erupts, Jan gets caught in the middle, she dies.

Ironically, much of Nyver’s sado-masochistic leaning is broken in this event. He still feels the compulsion, but then he will see Jan’s face on his victims and stop. His bard prisoner had some clues to the effect.

Martin started drinking, and didn’t stop. He even sunk to the level of taking odd jobs from Nyver’s growing criminal syndicate to make ends meet. He had some ale-soaked thoughts about working his way close enough to the dark elf to get revenge, but they didn’t amount to much.

5. The World of the Machine

The other way the last half of the campaign could have gone. The entire first arc of the game involves the discovery of the Shadow Plane — and some sort of being trapped within that is frantically trying to break into our world. Through travel and investigation the Lodestar crew learn that the trapped entity is a giant machine, built by the Precursors to destroy the evil that filled their homeworld. In typical Frankenstein fashion, they made it a wee bit too powerful.  A large portion of the race’s population sacrificed themselves to create the Shadow Plane and imprison the machine.

The big moment at the end of Act 3 hinged on two options. Will the heroes stop the Machine from breaking free, or will it run amuck across the globe?

To my chagrin, the heroes succeeded.

But, oh. The Machine. It was going to be so freaking sweet. Just stomping its way across the world, crushing cities to dust. The party was going to need to ally themselves with Seafoam [and maybe the devils and Izus] to even have a chance to survive long enough to get to the next leg of the adventure.

I just loved the idea of spending over  a year building all these communities, cities and countries — then pulverizing them. Admittedly, the 13 Day War that came later did just as good, but it was going to be a giant robot!

A GIANT ROBOT, PEOPLE.

 

The Pitch

An act of salesmanship is never an act of truth.

That’s not to say that it is a falsehood, or a pure fabrication. Certainly there are many who call themselves salesmen that deal in outright deceit, but they’re just liars. Plain ordinary liars.

No, salesmanship is all about awareness. Complete knowledge of the product: it’s particulars, benefits, problems, logistics and idiosyncrasies  and your most reliable perception of the character of your customer. Everything you say, everything you withhold is an attempt to calmly weave the product into the customer’s needs and desires. You concentrate on what you know about the product, and carefully present only the parts that you intuit will be attractive to your mark. You are creating a narrative, a workaday tale — a story with purpose. To make the sale. To win.

This is antithetical to the creation of art. An act of art should always be an act of truth. Individual truth — the opening of the inner eye and allowing the energy of your private whirlwind to express into your medium:something. Anything. As long as it’s true. Or real. Or important.

I’m still a ways from publishing Spell/Sword — but I’m already thinking about how I am going to sell it. The plan remains to self-publish, then grassroots my ass up the zeitgeist to something more than a blip. Financially and culturally. So I need to be able to sell the book. To other artists, to family, to friends, to total strangers, to people who love fantasy, to people who hate it, to people who never read. But every time I approach the problem in my head, I feel this enormous lassitude. It feels wrong.

In my day job, I am a salesman. I’m extremely good at it. But the key seems to be my total lack of concern. Apathy towards the product, and disinterest in actually making the sale. It allows you to be dispassionate and objective — truly focused on reading the situation and the customer. But with the book, where I’m hopelessly invested in the product and emotionally overwraught in the sale – it’s much more difficult.

It doesn’t help that I’m specifically trying to find my own little niche in the genre. It feels cheap to say “Oh, it’s just like ‘X’ and nothing like ‘Y’, and if you like ‘Z’ then buy, buy, buy!” But when I try to pitch it on its own terms, it just sounds hollow and uninteresting.

There’s a guy, and he has a sword. And there’s a girl and she’s got magic. They don’t like each other, then some shit happens and then they do. Also: hi-jinks.

I could do a laundry list of the random things in the book.

Electric-Eel Powered Jukebox. Prescience. Dwarven ghosts. Lesbian bards. Sweaty wyverns. Hangovers. Friendship. Mailboxes. A devil-spawned assassin. Fairy tales. Horse euthanasia. Wizard duels. Mysterious backstories. Prophetic dreams. Cheese. Plot-holes. Garden plots. Sorcerer bondage. Magic swords. An ogre with red boots. A blue fish. A white bridge. A first kiss. A last breath. Hyper-intelligent frogs with steam-powered roller skates. Banter.

Okay, I wound up kind of liking that one.  But still, the problem remains. All that sounds fun, but I don’t know how convincing it is. Part of me wants to sell the book the same way that I wrote it. Honestly, with great love and with no artifice. Well, maybe a teensy bit of artifice.

This is important. This is true. This book is real. It matters. Or at the very least, I need it to matter.

So, yeah. Buy it or whatever.

Oh, my. This question is in bold. On WordPress, that’s like a Tumblr post dissing Doctor Who — it demands a response. What do you look for on the back of the book, or in a sales pitch for a book, when you’re considering reading something from an unknown author?

Knight of the Scroll IV

Gustave Doré
Plate XX – “Lancelot Approaching the Castle of Astolat,” circa 1867-69

Write only what you know. You are in danger, Scholar Dryden.

My name is Emory Dryden.

I sit in my study in the East Tower. I am left-handed, and have to hold the quill carefully to avoid getting ink on my palm. The fire has died to embers. There is a brown plate to my right with a stale piece of bread on it.

It is two hours before dawn, by my estimation.

I can remember my training, and my years of service in the Legion.  The Iron Legion of Gilead. The surplice that I wear is a faded green, the color of my order. The Knights of the Scroll. Those that rise above the rank and file of the Legion join one of four chivalric orders. The Scroll, the Bow, the Sword, the Wand.  The Scroll is the order tasked with military intelligence — espionage and research.

I am studying a recording. A recording recovered frm aaaa

I am sitting at my table, in the center of my chamber. The fire has died to embers. The brown plate, the stale bread.

My name is Emory Dryden.  I am a Knight of the Scroll.

My mind is my weapon. I will not surrender.

There is something inside me. The plate is brown. I must remain calm. The bread is stale. I must keep writing. I am sitting at my table. Understand and defeat this enemy. The fire has died to embers.

The words. The words of Teon. They have infected my mind. Somehow, I don’t knowwwwwww. The plate is brown and my surplice is green and the bread is stale and the fire has died to embers. Is this what he meant? It isn’t over. The plate, the green, the stale fire has died. Is this the Dark ooooooo—- the green plate fire has died of stale, the fire green plate has stalled and died, I am Emory Dryden I am Emory Dryden and I am a Knight of the Scroll -fire plate stale green brown died embers, embers the embers, the embers the EMBERS I must fire stale bread, stale bread must fire embers burn, embers burn, embers burn, embers burn——-the plate the bread me the tower the embers the knight the night the hand the left the right the stale the end the fall the flwr–

it isn’t over

 

Knight of the Scroll III

Inconsistencies: There are several portions of the recording that do not seem to bear up to scrutiny. Without further knowledge of the events surrounding Teon’s death, I am unable to know whether to attribute these inconsistencies to his delirium, or to perhaps some sort of metaphorical meaning.

At the beginning of the narration, Teon insists that he brought the darkness with him from the Precursor’s Home. He seems to be drawing some sort of


Library by daRoz

connection between this darkness and the ‘evil’ in his left hand.  This evil seems to be the influence that lead him to creating the Machine, and the ultimate destruction of his civilization.

But then he speaks of the tree.  And my credulity is overtaxed.

I can stomach the idea that somehow he survived a fall from several miles height in the atmosphere, the physical might of the Arkanic’s is referenced in several bits of lore from that period. But, the idea that a root of a tree maliciously grew into a spike in the exact place where he would land is absurd. Even if we accept the thesis that somehow the tree has sentience enough to  do so, and the foresight to prepare this trap in advance — that Teon’s falling body could somehow manage to fall exactly onto that spot is simply unbelievable. The odds against it are astronomical.

Once again, I must return to the speaker’s state of mind. He was a man at the end of his life, in a great deal of pain — remembering another moment of incalculable trauma.

But, accepting Teon’s story at face value for the moment — I am still left with several broken chains of reasoning. He claims that he brought evil with him — and the root’s placement through the left side of his chest is not lost on me — but somehow the tree germinated that seed of evil into a blue flower. When Teon is saved by Jalyx, he takes pains to mention that the flower ‘disappeared somewhere in my chest.’

So, the tree was evil, and Teon brought evil, and the flower was evil and the flower was evil and the flower was evil and the flower was evil and the flower was evil and the flower was evil and the flower was evil, but somehow it took hold of him, leading to the evil in his left hand — and the downfall of his race?

So much is unclear, if only he could have spoken more plainly — or if I had the wit to decipher his warning.

Ah, but I must remember to keep a proper skeptical outlook — as much as I feel empathy for this being’s plight, I am sadly making my way to the conclusion that he was mad when he recorded these words.

Summation:

Dozed off for a moment, only a bare hour or two before dawn. Must forge ahead.

I find his description here most chilling.

“That was the curse, the horror of it all. I can see it now. The shining cities, the bridges of purest white, the towers of glass rose again — but everything we built, everything I built had in it a flaw. A shadow. Twisted lines carefully placed by my left hand.  Note by note we sang, but each verse hid a darker chord.”

How horrible. To find every work of your hand turned to your downfall. And for the present time, where Arkanic relics are of supreme value this is a most unsettling thought. Many of our cities are built on or near Arkanic ruins — and much of our mechanical lore is developed from recovered technology. Crudely, all admit. We do not have the spark of genius and mastery that they did — but every year we grow more clever in our copies and begin to make our own innovations.

If what Teon said was true – if everything the Precursors built had a flaw, a ‘shadow’- then we may be marching our way down a path lined with bones.

I find myself at a loss. What can I possibly report to my superiors? I can conclude nothing from this recording, but it suggests so much — so much that my soul tells me is of vast import. We discovered this recording as part of a different investigation. Reports of a manor in the hills south of Carroway, a place of horror. The local populace filled my agents’ ears with tales of demonic forces, lost children, sickness and death. Could there be a connection between the mnr—-

My quill stutters as I write. I know I just had a thought, but I can feel its absence in my mind. What is happening?

I scan my eyes along the words I have written, but I skip over the previous paragraph. At first absently, then with a growing feeling of dread. Something is keeping me from reading what I wrte–

No. Calm yourself, Dryden. You are a Knight of the Scroll – your mind is your blade. Kept sharp and keen in service of the Legion. I know not what I have stumbled on, but I MUst remain calm. I am the master of my own will. I am the master of my mind.

Begin again.
[To be continued]