Okay, let me explain. If you get the reference, just go with me on this.
I enjoyed the newest installment in the hoary James Bond franchise quite a lot. Skyfall is a moody, textured look at the character and icon of 007 — personally I found it a perfect addition to Daniel Craig’s tenure as the character. I’ve heard varying reports about whether or not this will be his last film as “dude’s old”. But if this is his final performance as Bond, this is a perfect way to go out. Exploring the last part of the hero’s career, and a true brush with mortality and frailty.
But I there’s one thing that is revealed, that concerns me.
Spoilers henceforth.
One of my favorite sections of the movie is the final act. Bond retreats to the moors of Scotland, and we get a glimpse of his childhood — something never shown previously in any other film. [Not even the wacky-ass original Casino Royale.] There was something primal about him returning to his ancestral manse, on his noble steed [the Aston Martin!]. Some serious low-tech battle prep — followed by the usual helicopter explosions, high kill count, brutal kicks to the face and a knife fight [of sorts] — all the action required for the end of a Bond film.
It wasn’t until the second time that I watched the movie, that I noticed something.
Right there, on the top of the gate leading to Bond’s family home.
A stag.
This can only mean one thing.
James Bond is a Baratheon.
I…I…don’t know how I feel about this.
This changes everything.
For the uninitiated, House Baratheon is from George R.R. Martin’s A Song of Ice and Fire, currently more popularly known through the HBO series, Game of Thrones.
I don’t know how I feel, because the Baratheons are all, well… kind of dicks. [Or all kinds of dicks? How does that phrase work?]
Not the most august of families — even acknowledging the political power they hold throughout the narrative. Does super-cool, badass James Bond really belong in this family?
Well….maybe, maybe not. But I do think their House words fit him to a tee.
Okay.
Maybe I can get on board with this.
But if in the next Die Hard movie, it turns out that John McClaine is a Stark, Targaryen or Green-Apple Fossoway, I’m done.
The Lodestar Crew, in their finest. ARTIST/W.Steven Carroll
Lodestar is an odd beast. Telling a story live for two years across thousands of words online, and scores of tabletop games it’s easy to get lost in the thickets. At least I know I often did, and at least nominally I was in charge of the story. Killervp asked for some Lodestar related blather, so I’m obliging. These are 5 things that the players either never knew, didn’t notice, or never encountered. Some of these are missed plotlines, or NPC backstories — or just things that I thought about a lot in the shower, but never actually mentioned in-game. Now that I had some time and distance from the story, here are a few things way back in the freezer of Lodestar.
1. The Precursor Homeworld
Oh, man. This was going to be amazing. Admittedly, this was part of the ‘Machine Unleashed’ end of Act 3. [More on that later in the list.] After a few failed attempts to defeat the Machine, the crew of the Lodestar was going to discover a hidden cache of Precursor knowledge [through clues in the sadly neglected Arkanic Computer, Carbunkle.] and discover Teon’s notes reconstructing the route back to the homeworld, along with the Song of Change that would have finally unlocked the Lodestar’s sleeping heart/psyche. [LEVEL FIVE!!!] The whole ship was going to gain an Interstellar Travel Mode in epic Flight of the Navigator fashion and the crew would have gone on last ditch quest across the stars.
There they would have encountered the Dark, the nebulous force of ultimate evil that forced the Arkanics to flee to Aufero. I don’t know what it is, but it scares the shit out of me — so, definitely nasty. Making their way through a shattered planet, finding lost technology and twisted Precursor-spawn — fleeing from the ultimate negation, the destroyer of all. They would have no chance of defeating it, but would have found something that allowed them to defeat the Machine. A glimpse into the larger cosmic battle beyond their own world — and foreshadowing for the next tale in Aufero.
2. Shadar Logoth
Ah. My unabashed crib from the Wheel of Time series. In Jordan’s first book, it’s a lost city filled to the brim with an ancient evil. In middle school, it really fascinated me, so I wanted to have it in my game world.
Immediately after the crew saved Talitha from the Shadow Knight in Brom, they had to deal with the temporarily-riderless and wounded Giant Roc, Bird. The druid managed to tend the creature’s wounds through and pulled a sizable stone chunk out of one of the bird’s wounds. A quick inspection revealed that it was overloaded with negative energy, a clue that the party could investigate to lead them to Shadar Logoth. They would have found an open conduit into the Umbral Plane, and the remnants of Izus’ battle with a large manifestation of shadow creatures. The players didn’t really miss much, but it was an opportunity to learn a lot more about the Plane of Shadow much earlier in the campaign.
And, of course there would have been a dagger with a ruby in the pommel.
3. Enton Blake, Scion of the Neclord
Oh, this still burns my players — because they know they missed this one. So, not totally a secret, but I like to rub things in.
Early in the campaign, I ran a ‘murder mystery’ adventure styled around Murder on the Orient Express. The main point of it was to introduce a new antagonistic group, the Seafoam Trading Company. The somewhat-evil multi-national conglomerate that controlled most airship and naval commerce in Aufero. There were about eight red herring suspects, and unfortunately I made the clue to who was the real killer too hard to notice. So, they had their ‘drawing room scene’ and accused one of the Vice Presidents of Seafoam with the crime under the evidence that he was an evil dick. He was evil, and they had a good fight — but he wasn’t the killer.
The real killer was that guy’s nebbish secretary, Enton Blake. I wrote a ‘confession‘ of sorts here on the blog several months later. And he was a vampire.
If they had uncovered the true killer, it would have served two purposes.
It was a neat link to the old campaign that spawned this game world. The Neclord was a master vampire who nearly toppled an entire country with his schemes. The old heroes had quite a time dealing with him, so I liked the nod to the old campaign.
Enton was the only Scion remaining — the only Child of Zed to survive the purge by the Forces of Light. His mission in life was to keep his existence a secret, as he slowly prepared over many, many decades the return of the vampires. Not quite sure whether he was going to resurrect the Neclord, or BECOME THE NECLORD HIMSELF. MWAHAHA.
Hey, you know what? It can still happen! Thanks, heroes!
4. Nyver Moonbeam and Jan Wise.
Sometimes you have a really cool backstory for an NPC or villain.
Sometimes you are just about to open your mouth, and lay down some narrative jazz and blow the players’ minds.
Sometimes the players kill that NPC or villain. Right. Before. The. Reveal.
Early in their career, the Lodestar crew did some work for a local crime lord in the city of Flenelle, a Dark Elf known as Nyver Moonbeam. They uncovered the edges of some sort of nefarious plot he was hatching, and decided they needed to take him down. They enlisted the aid of an alcoholic ranger named Martin Wise, who had a serious grudge against the crime lord.
When the party went to face Nyver, it was in the wreck of an abandoned galley that had been turned into a saloon. He had a female bard chained to the wall, forcing her to sing for him in between intermittent bouts of torture. The barbarian freed her, but they wouldn’t learn much about her until later.
As mentioned, the party made quick work of the nefarious Dark Elf. The only little nugget of the backstory I managed was his dying words to the ranger.
“You know I really loved her.” Nyver sighed.
“It don’t mean a damn.” Martin Wise replied. “And you know that too.”
“Yeah.”
So, yeah. Here’s the big backstory. Martin’s daughter, Jan fell in with Nyver early in his career. She was his lieutenant, and eventually his lover. The wrinkle was that the dark elf had a predeliction for causing pain, an inescapable compulsion. Jan allowed herself to receive the brunt of his abuse in an attempt to help him work through the condition. I don’t think she enjoyed it, but she was a willing participant.
Enter her father, the renowned ranger and adventurer, Martin Wise. He rolls into town and finds
By Rui Tenreiro.
bruises and scars on his little girl, and immediately commences to tracking down her villainous boyfriend. An epic duel erupts, Jan gets caught in the middle, she dies.
Ironically, much of Nyver’s sado-masochistic leaning is broken in this event. He still feels the compulsion, but then he will see Jan’s face on his victims and stop. His bard prisoner had some clues to the effect.
Martin started drinking, and didn’t stop. He even sunk to the level of taking odd jobs from Nyver’s growing criminal syndicate to make ends meet. He had some ale-soaked thoughts about working his way close enough to the dark elf to get revenge, but they didn’t amount to much.
5. The World of the Machine
The other way the last half of the campaign could have gone. The entire first arc of the game involves the discovery of the Shadow Plane — and some sort of being trapped within that is frantically trying to break into our world. Through travel and investigation the Lodestar crew learn that the trapped entity is a giant machine, built by the Precursors to destroy the evil that filled their homeworld. In typical Frankenstein fashion, they made it a wee bit too powerful. A large portion of the race’s population sacrificed themselves to create the Shadow Plane and imprison the machine.
The big moment at the end of Act 3 hinged on two options. Will the heroes stop the Machine from breaking free, or will it run amuck across the globe?
To my chagrin, the heroes succeeded.
But, oh. The Machine. It was going to be so freaking sweet. Just stomping its way across the world, crushing cities to dust. The party was going to need to ally themselves with Seafoam [and maybe the devils and Izus] to even have a chance to survive long enough to get to the next leg of the adventure.
I just loved the idea of spending over a year building all these communities, cities and countries — then pulverizing them. Admittedly, the 13 Day War that came later did just as good, but it was going to be a giant robot!
I’ve been noodling over a couple of different blog topics, whilst digesting the mammoth pile of turkey and dressing that I’ve recently consumed. Which sounds the most interesting to you, oh wanderer of the Internet?
1. Why I kind of like that show Elementary, despite it being an empirically flawed premise for a show. [Sherlock Holmes in America?!? Blasphemery!]
2. I recently completed a re-read of the first book of the Wheel of Time series Eye of the World. This was a series I loved as a younger reader, but lost interest in as the years and volumes piled up. I’m re-reading the first book to help me decide whether it’s worth plowing back through now that the very last book is being released. There would be lots of navel-gazing, musing and a de facto review of the book. Who doesn’t love an article on story structure?
3. That show I’m directing at Town & Gown, Pippin.
4. My nebulous new tabletop campaign, Ocean of Not [placeholder name.]
5. Lodestar.
6. Spell/Sword …you know, my book or whatever.
7. Potpourri. [You tell me what you’d like me to blather on about.]
Any of this sound remotely interesting or palatable?
seventypercentethanol: dreams of the shore near another world (.)
And then Nothing thought.
It’s first sin.
It wanted to be more than it was. It wanted to know. It wanted to have.
Emptiness filled.
The water grew dark. Regret, fear, desire. Seeds of our world.
All from Nothing. Thinking.
The Others were born, the Elder Gods. Then the Sun and Moon. Then their children, the brawling ones. Hantei and the rest. They shaped and formed our world, this Emerald Empire, this Rokugan.
The bones of our world, the secret in every drop of blood. The sin of Nothing. The filling of the empty, the darkening of the water.
Is this the secret to Shinsei’s path? To return to the serenity of the absolute, to be empty water once more?
Is it even possible? To live without regret. Or fear. Or desire?
A curious riddle.
This bears careful thought.
I hope my readers will forgive my small joke.
– Musings – Kitsune Miho
[With apologies to John Wick and Alderac Entertainment. I’m starting to do prep work for what could be my next long-running tabletop campaign. Returning to the hallowed system of yore, 1st Edition Legend of the Five Rings. I’m rereading a lot of the setting information for the first time in over a decade. Such a strange mashup of Eastern and Western mythology, neatly combining the Amaterasu myth with the Cronos/Zeus story.
And also forgive my crude use of Japanese. My only aide is Google Translate.]
I am beyond excited….and more than a little terrified. I actually have an artist working on the cover art for Spell/Sword.
Cyberman – Mike Groves [poopbird]
I insist that you click on this super-rad Cyberman art and check out some other examples of his work. He’s got a lot of style-flexibility, but everything he does is interesting, distinctive and [as mentioned] on the north side of Rad. We had a great brainstorming session last week, and I should start seeing sketches in the next couple of weeks. I almost wrote ‘barnstorming’. I really want to have a barnstorming session in the immediate future.
Mike Groves – aka Poopbird – is a phenomenal artist, living in my hometown of Athens, GA. You should follow all of the links below and rub your grimy internet-hands all over his virtua-product. He is also an amazing tattoo artist, so if you need some ink (especially nerd-ink) he’s the man to call.
I can’t wait to see what he comes up with — even though the anxiety-engine in my head is already revving up. Cover art means we’re getting closer and closer to the book being real, and launched into the world where everyone will hate it.
Certainly they can be built inside the human mind, but at least in my experience, they often come from elsewhere. The ether, if you will. Often when thinking of a character name, or a detail I just make a space in my head and let the idea pop in. I have total faith in these moments, even though I couldn’t explain the rationale if I had a gun to my head.
Admittedly, this may just be a justification for an unwillingness to slog. An idea presents itself, complete and shiny — why go through all the work of outlines and planning and research, just tune in the radio station and let it blare.
But, I am intrigued with the physical precense of ideas — that they could have an origin…and a purpose. With the past few stories I’ve been working on, I’m rolling around the concept of an Evil Idea. A malevolent entity that travels in the heads of mortals, infecting them like a virus. As weird as that piece was, I guess ‘The Option’ is a good enough name for my Big Bad as any.
This is a bit of a re-tread of Inception’s philosophical themes, the power of an idea — the immortality of an idea. Same goes for the V for Vendetta memes flooding the internet yesterday, you can’t kill an idea. People live and die for ideas, the course of entire civilizations turn on one or two great ideas.
That sounds like a great villain to me.
Is this too esoteric to support some fiction? Just too weird? Thoughts? Can’t you see that this question is in bold?!?!?
Gustave Doré Plate XX – “Lancelot Approaching the Castle of Astolat,” circa 1867-69
Write only what you know. You are in danger, Scholar Dryden.
My name is Emory Dryden.
I sit in my study in the East Tower. I am left-handed, and have to hold the quill carefully to avoid getting ink on my palm. The fire has died to embers. There is a brown plate to my right with a stale piece of bread on it.
It is two hours before dawn, by my estimation.
I can remember my training, and my years of service in the Legion. The Iron Legion of Gilead. The surplice that I wear is a faded green, the color of my order. The Knights of the Scroll. Those that rise above the rank and file of the Legion join one of four chivalric orders. The Scroll, the Bow, the Sword, the Wand. The Scroll is the order tasked with military intelligence — espionage and research.
I am studying a recording. A recording recovered frm aaaa
I am sitting at my table, in the center of my chamber. The fire has died to embers. The brown plate, the stale bread.
My name is Emory Dryden. I am a Knight of the Scroll.
My mind is my weapon. I will not surrender.
There is something inside me. The plate is brown. I must remain calm. The bread is stale. I must keep writing. I am sitting at my table. Understand and defeat this enemy. The fire has died to embers.
The words. The words of Teon. They have infected my mind. Somehow, I don’t knowwwwwww. The plate is brown and my surplice is green and the bread is stale and the fire has died to embers. Is this what he meant? It isn’t over. The plate, the green, the stale fire has died. Is this the Dark ooooooo—- the green plate fire has died of stale, the fire green plate has stalled and died, I am Emory Dryden I am Emory Dryden and I am a Knight of the Scroll -fire plate stale green brown died embers, embers the embers, the embers the EMBERS I must fire stale bread, stale bread must fire embers burn, embers burn, embers burn, embers burn——-the plate the bread me the tower the embers the knight the night the hand the left the right the stale the end the fall the flwr–
My left arm is moving. Every time I blink, it inches forward. I do not have the strength to kill this evil.
I must speak faster.
Days passed, and weeks. I slept and ate and healed and learned to speak the strange tongue of Jalyx
Confession Tower by Piotr Gadja
and his people. He was my savior, my first friend on Aufero – and I swore that his kindness would be repaid tenfold.
My left hand…it moves.
So much that happened, so many years. Must speak faster. We found the survivors of the crash and the wreckage. Both my parents were dead. I found myself made Captain of a shattered craft.
Must speak faster.
With time and skill we repaired the music hall in our ship, and called the fleet to the planet. We faced many dangers and complications, but I was determined to make Jalyx’s home a paradise — a place where we could share our knowledge with any who desired it. I should have guarded our knowledge more carefully, there were many who sought to abuse it. But the years were golden, and the songs we sang knew nothing of doubt.
Inside me the flower of evil slowly bloomed.
That was the curse, the horror of it all. I can see it now. The shining cities, the bridges of purest white, the towers of glass rose again — but everything we built, everything I built had in it a flaw. A shadow. Twisted lines carefully placed by my left hand. Note by note we sang, but each verse hid a darker chord.
And then my greatest achievement. The Machine. My left hand’s glory.
As I grew in power and fame, my people began to look to me for wisdom. In their grief the Lost could find no satisfaction in the things we built here, nor in the friends we gained. I tried to show them the wonder of our new home, but they would not listen. Their hearts grew hollow and sere — and they begged me. My own people begged me. ‘Oh, Teon – First Singer! Use your skill to take us back Home.”
‘But I cannot. The Dark One waits there, covering an entire galaxy with his malice.’
‘Then build us a weapon. A weapon of Light that can strike him down!’
I knew it was folly, but my hand itched to build it. A colossus, a pure warrior of light. I could not see…
——
I fell asleep. How long have I been asleep? My hand.
What can I tell you about Home? I have tried many times to describe it to the people of this world, but something is always lost in the telling. Home is a feeling, a knowledge — and no matter how many times I described the towers of glass, the river bank where I learned to swim, the smell of my grandmother’s library — I could not catch it.
It was a place not much different than this world. The sun rose, the wind blew. We only had one moon instead of the three that dance in this world’s sky. Such a greedy world, this Aufero, how could it have less than three moons?
I wander. It is what I do, in speech as well as deed. Even now, even as I wait for the end. There is something to that. Something mundane and comforting.
Our world shone. That is all I can say. It gleamed more brightly in the heavens than any other star, every one of the Lost can point to it in their sleep — even though it shines no more. It was our Home, and we knew as we left it that we would never return. And we knew that we would never stop grieving the loss of it.
Desert by ~thefireis
The Dark swallowed it whole, and we fled. The entirety of my race crammed on half-a-hundred silver ships, flung into the sea of stars. But that is not the true beginning of my story.
My story begins with falling.
The fastest ships were chosen, to seek out a place to land – a place to begin again. My father was the captain and he slept not at all as our ship plunged ever forward into the dark. The far-singers hummed as we approached barren planets and balls of molten fire — every one was discordant. Ugly noise and static.
We flew on and on, day after day. Hoping to find a place that the Dark had not touched. A whole universe of empty rock and death. In desperation we returned to the fleet and found the same answer in the weary faces of the other captains.
I remember how my father took my mother’s hands and laid his forehead on hers. They looked into each other’s eyes and she nodded. They knew what must be done, and the risks. The other ships would wait, and ours would risk Beyond.
My mother sang the Song of Away.
The universe grew thin and we slipped through the walls as she sang. I stood next to my father and listened hard for the tune of another place, any place that we could go.
I think I heard it before my father, but maybe a heartbeat before. I still remember the joy in his eyes when he heard the faint melody.
And then the melody was a march — Aufero, the greedy – Aufero, the thief — reached out and pulled us in.
We erupted into that universe like a comet being born. The silver ship bucked and spun, the songs of my people becoming screams. Through the windows I caught my first glimpse of the planet.
It was blue. I fell in love.
Then the glass shattered, and I fell towards the greedy planet.