Starmhill

13th Warrior – Production Shot

It was a nothing town.

Some sheep pens, a general store, well-wrought houses and a good deep well. It was Victor’s home, and he loved it fiercely.

The blacksmith stood next to the stockade, a few paces into the dark so the torch would not rob his eyes of sight. The wood was still green, hastily hewn from the nearby pines. It was ramshackle, quickly slapped together — it made Victor’s hands ache to see such shoddy workmanship, but they’d had little time, and the crude fence had helped them turn the first dozen assaults. As if the green pines had kept a little of the love of the land in their bark, and were just as determined as Victor and the people of Starmhill to weather the vicious assault that came once, twice …sometimes three times a night.

“Vic. Vic!” The portly shepherd Kanley called from behind the stockade. “You see anything?”

“No. Nothing.” the blacksmith switched his two-handed sledge to the other shoulder but did not move.

“Maybe they’ll give us a night off. Three hours til dawn and nothing tonight.” Kanley said. Victor heard the sound of scratching. The boy was still worrying at that vicious rash on his neck, the creature’s hands had left blisters and boils even as it died. Kanley’s friend Jak had taken the beast in the back with a spear, a relieved grin on his long-jawed face. That was three nights ago, Jak had been dead for nearly twenty hours now.

Victor took a long look down the stockade. Tired men and women moved their patrols with the half-stutter shamble of sleepwalkers. He had tried to enforce strict sleeping schedules during the daytime, but with the constant grieving and the endless fear — he himself had found sleep an elusive phantom.

We can’t last much longer. Two days, three — four at the outside?

At the barest edge of the torch’s light, he could just make out the slow turn of the giant floating obelisk — Starmhill’s one claim to fame. It moved in and out of shadow, as careless as a leaf floating in a stream.

“Vic, you need to get some sleep.” A different voice, a younger voice — an irritating voice. Della Akson. The blacksmith turned in anger, to see her young face approaching through the narrow opening in the stockade. She wore a crude black-iron sword on her shoulder.

“Girl, I told you to guard the church.”

“There’s plenty of people to stand guard. That crazy old wizard, and the book-girl — they’re driving me plain witless with their rambling talk.” Della sqauared her shoulders and put her hands on her hips. Victor noticed that her left hand was inflamed and red, still swollen from the loss of her last three fingers. “And you need sleep most of any of us.”

“Della …you are too young to be on the front lines, you can be most helpful where I told-”

“I’m the best sword-swinger you got, Boss. Sad as it may be…I think it’s time you stop pretending otherwise.” the young girl’s face was stern and sure.

How old is Della now? Is the thirteen? Fourteen? Victor tried to think. Lord of the Crook, I’m so tired.

The blacksmith ran a weary hand down his face. He made himself smile at the girl. What a man can do, he should do …as Victor’s father always taught. “All right, Captain Akson – I guess you’re right about that. Why don’t you walk the stockade and make sure no one is nodding off. Splash a little -”

Victor’s words died in his throat. A snapping branch whipped his head into the darkness, and he saw it.

A tiny green flame, just a pinprick the size of a wyrefly. It was about to begin. Victor took his sledge in both hands and called down the lines.

“All right people — here we go, you know your jobs well, you’ve had plenty of practice these nights. We are Starmhill. We will hold them. WE ARE STARMHILL.”

The cry went up, ragged but strong down the green pine fence. Fewer voices than their had been, but enough. Victor prayed that there would be enough for tonight, tomorrow would have to wait.

The blacksmith’s cry died out and the defenders looked out into the darkness. The first prick of green light had become a field of green stars. Bright and shining and drawing closer.

For the first time this night, he heard it. Every night when they attacked, again and again ripping and tearing at the flesh and wood of his home — every time as they came, they sang. They sang the same song, merry and bright like a knife-cut.

“King of Glass, hear our prayer — King of Glass, take our gift — King of Glass, sing our song — King of Glass, blood and fire! Blood and Fire! Blood and Fire!”

The blacksmith went to work, and prayed with a sick heart. To hear this song again was agony, but he prayed to keep hearing it, for as many nights as his strength could stand to protect his home.

Zebulon

It was a nothing town.

But it had a bar, and sometimes…that’s enough.

The wind whipped through the empty streets choked with dust. A chill was present, but not enough to

Artist – Jae Liu

penetrate the thick jacket that the bard wore, bright blue collar pulled nearly to her nose. Elora Delcroft leaned into the wind, and ran through her set list.

The Doctor Dances, that’s always a favorite, even in a tiny spot like this. Then Measuring the Marigolds, followed by the short cuts of Western Shores and My Lady, She Burns off the Coast. I’m only here for a night, so I suppose I should pull out all the stops.

Elora chuckled into her collar. Zebulon was not the worst place she’d ever performed, but only if you squinted. The town seemed mostly empty, only a half hundred old men and women, a few exhausted families trying to pull in a meager crop. She had to be the first bard to wander into town in months, if not years — the barkeep’s eyes had widened like moonrise upon seeing her silver Harper’s pin. He had turned quickly away, and dabbed at his eyes. “Hard times, miss — we’d be sure glad to have you sing a bit tonight. I can’t offer you much, just a clean bed in my attic across the way, and all the stew and ale you care to eat.”

The half-elf scratched the tip of one pointed ear, loosening an earring from where it bit. She had watched from her window as what seemed the entire population of Zebulon had crammed into inn, heads bowed underneath the odd sign that swung at the entrance. A massive stuffed claw, covered with scales, ending in three chipped talons. The barkeep claimed it came from a dragon, Elora had smiled and allowed that it surely did.

A little boy waved as she approached, and ran immediately into the bar, yelling “She’s here — she’s here, the singer-lady’s here!”

I wonder why people still live here? So close to the Black Fog, and the fallen country of Gilead? Elora pushed through the doors of the Three-Toed Claw, into a throng of tired, but smiling faces. I must add some songs for the children, after the intermission. Songs that everyone knows and can sing along. Soppin’ Gravy, and Mune the Moonchaser, perhaps.

She whipped her blue coat off with theatrical panache, and slung it ably on a hook. Her lute case seemed to fly open as she made her way through the crowd, lute gliding into her hand free and easy. The room was silent as she mounted the crude stage, two tables pushed together , rude boards and fresh nails.

Elora said her pleasantries, and her mind and fingers loosened. Her voice fell into the opening patter that she had said a thousand times, she smiled at the crowd. This was why she took the long way — to find the tiny little towns where music was needed more than water in the Sarmadi Desert. The entire population of Zebulon was crammed into the tiny common room, but there was still space to spare. The barkeep pushed himself out from behind the bar, eager and smiling.

The bard noticed a man sitting at the bar, his back to the stage. Elora felt a prickle of professional irritation. This would be the finest show that Zebulon would see in many moons, and this lout was hunched over the bar, completely oblivious. She sniffed, at the pile of empty clay cups at the man’s elbow, the black bottle gripped in his right. A man losing himself to drink, no excuse to miss her art’s charms.

“I see there is one among you who is not a music lover!” She called, playfully. “Come friend, come and join us — please choose the first song I will play for all the fine people here assembled.”

The crowd’s attention spun to the man, and several people snickered. This man was clearly a stranger.

The man raised his head, and slowly turned to face her. He had a plain face, and ordinary features.

But his eyes. Elora’s fingers tightened on the lute. Shelyn protect me, his eyes.

Unbidden, the bard’s fingers began to move. An old, old tune spilled over the crowd and Elora sang, unable to look away from the man at the bar.
Company, always on the run
Destiny, oooh, and the rising sun
I was born, six gun in my hand
Behind the gun, I make my final stand
That’s why they call me
Bad company,
Oh, I can’t deny
Bad, Bad company

Till the day I die

Rebel souls
Deserters we are called
Chose the gun
And threw away the sword
All these towns
They all know our name
Six gun sound
Ooh, is our claim to fame
Bad company,
Oh, I can’t deny
Bad, Bad company
Till the day I die

 

Elora sang, tears running down her cheeks.

[With respect to Bad Company — wherever they ride.]

The Twilight Kingdom

Two foes lie bleeding on the stage of the opera house. Time slides by, and their blood mingles on the darkwood boards — the stage lights burn on the strange tableau. A crumpled old man, and a white-haired woman.

The Ghosts stand witness, and stand in judgement.

Shadow and light merge, a cauldron of fate surrounded by facade and the sway of curtains. A twilight kingdom, where truth wears many masks.

Guest Bloggery – Town and Gown Players

I wrote an article for my theatre’s new blog — I think the plan is for me to do so every couple of weeks. At least until the mob with torches and pitch coalesce.

Out theatre is a big family, so most of the jokes won’t read — but if you’re a fan of theatre, you may find a chuckle.

Town and Gown Players – Pupate

I promise to actually write something for THIS blog in the near future, assuming this train quits chasing me down while I’m still laying rail.

Some press for Spell/Sword!

Sean Polite, a scientific diagram.

I was interviewed recently by the irredeemable Demon of the Sea, Sean Polite. It’s for his “Movers and Shakers Project” nominally exploring people of cultural resonance in/and around Athens, GA.

Nominally I say, as my interview is a long, rambling discussion of storytelling, video games, classic anime, Dungeons and Dragons, and other avant garde nerdery. If these topics interest you, or you’re just curious what I sound like — click and be whelmed.

Click to be info-tained!

Be warned, there are some naughty, naughty words. The interview is available as a free download, or to stream online.

 

 

Here is Sean’s writeup — I blush, I blush!

There is a story in everything we do, in each action we undertake, and even in the hesitancy that keeps us rejecting other actions.

 

Today’s guest, Derek Adams, a bard amongst men, sees the plethora of lore and legend in the grand and mundane things in life, and his insight has yielded creative results with a role-playing twist and a growing footing in the literary world.

 

A student of role-playing games (a.k.a. RPGs)  and an advocate of the art of collaboration, he’s created a series known as Lodestar.  With an eye for talent, he’s recruited a group of friends with unreal writing ability, to craft an ongoing tale of adventure, magic, betrayal, battle, and endless interaction.  While he will admit that his own experiences with the RPG system are an influence, Lodestar is not exclusively defined within the categories of the typical role playing game.  You create the adventure and he oversees it!  He breaks down a good portion of the standard role playing terminology also.

 

The total flight hours of Lodestar: 500,000 words in a year and a half which equals a staggering amount of novels as you’ll hear.

 

This experiment in adventure has been a massive success, and has lead to a journey into the world of information age publishing.   At the current time, the players have created a new story, set 15 years prior to the events of “Lodestar.”  Derek is compiling these stories into a book, a massive volume called “Spell/Sword.”  While the history of the characters,  and motivations are a budding foundation for the journey to the past, no prior knowledge is required.

 

While he is a versatile masterful Mover and Shaker, he’s taking the plunge for the first time into the mind-numbing world of manuscript editing and confessing to the challenge of it.  You can take a peek into “Spell/Sword” by going to spell-sword.com

 

There is a link between every role playing game and the anime series “Record of Lodoss War.”  Stick with the interview, and you’ll find out what it is.

 

A link we share is our mutual participation in the activities of the oldest continually running community theatre in Georgia, Athens Community Theater—home to the Town & Gown Players.  We discuss his introduction to and ongoing involvement with the volunteer organization, and his transition from acting to contributing behind the scenes with stories well known and unknown—culminating at the high helm of the director’s chair.  I’ve gotten to collaborate with him in some of the shows, and true to the community theater experience, it’s been a wondrous fulfillment.  You’ll hear about how you can contribute to the arts scene with a simple step towards the 60 year old coven behind the big white house on Prince Avenue.

 

Causing a stir in the cultural bowels of the Classic City are The Shadeaux Brothers, an enigmatic pop duo with a knack for songwriting at the maddening line between obvious parody for laughs and intense seriousness.  Fresh off of creating the anthem of your summer that you never knew could be known to, Derek breaks down their history with a sensitivity to their abhorrence of any forms of the beast that is celebrity promotion.  We go into their pioneering act of creating the medium of music known to the naked eye as ELF ROCK.  Few are the talents who’ve been enlisted to aid in their sonic sojourn of Christmas albums, but distinguished are they all.

 

The language is vivid (some profanity in good fun), and it is undone by the luminescence of the pop culture spectrum which Mr. Adams keeps at his bay of knowledge.  Subjects are deftly switched at supersonic pace, from video games to Dungeons and Dragons, Doctor Who, social media/blogging sites (tumblr, WordPress) and the like.  Even people who walk in on the interview are seamlessly woven into the conversation/interview.  His super fast wit inspires a lightning round at the end of this segment, and the commentary is enlightening and humorous—as this whole interview is.

 

The link to my interview with Derek is below, and this writing is only a hint of the fun behind the story of Derek Adams, a fresh new addition to the Movers and Shakers Project!

A diagram for the Lodestar series. While we generally use pictures of the interviewees, in this case, the grandeur of the story takes precedence before the storyteller.

 

Link to Interview: 

http://www.hulkshare.com/d60bu9w4o5oe

 

Extra Info Links:

Shadeaux Bros. Facebook Page: http://www.facebook.com/ShadeauxBros

Shadeaux Bros. Reverb Nation Page: http://www.reverbnation.com/shadeauxbros

First Read Stats

Chapters: 22

Villain Interludes: 4

Times author wept: 0

Main characters: 2

Lesbian bards: 2

Dinosaurs: 1

Minotaurs: 1 [sadly]

Fight scenes: 12-15

Dance scenes: 1

Named Villains: 6

Wyvern rides: 2

Hyper evolved frogs on steam-powered roller skates: 76

Weird dream sequences: 2

Witches: 1

Allusions to Buddy Holly lyrics: 1

Swords named ‘Chester’: 1

Word count: 49,235

I like my book. It’s got problems, but I don’t feel overwhelmed — YET. Several sections are in severe need of fleshing out, clarification and a rigorous, rigorous edit.  The next stop for the Edit Train is working on the chapters individually, probably save the first couple of chapters for last as they’re going to need the most work.

And now to get to it….

 

Hunter in the Dark II

I stumble to the journal, and grasp it tightly — like a drowning man to a plank in the ocean.

The dreams are back. The same ones that filled my dark cell, and they’re all about you, Rime. Always about you.

I’ve lost track of the days, traveling with my new companions. Several strange encounters, and great danger — but none of it interest me now. When I left the prison, I had my first true sleep in over ten years — perfect blank time that refreshed my body and my mind.

But then you – your eyes, your voice – the way your hands felt on my brow as you stole the light from me. Stole everything from me. Cool and clear, and your eyes so calm. They chase me again, I am the prey – running from dreams into the sweaty dark of consciousness.

Focus. I am a hunter still. The rituals and thoughts of my old life can keep me sane, I pray. Survey the terrain, lay out your battle plan. What assets and advantages do you have — what weaknesses can you shore up?

I will kill you, Rime – I’m coming for you, to where you hide in the City of Always Night.

Pilgrim’s Progress

ImageI’m about 65% done with my first read of the rough draft, and DAMN I BE POV SWITCHIN’.

But the chase/pitched battle against the Froggians is pretty sweet.

And there was a halfway decent hangover description.

Trying to stay positive, amidst the rubble and my fierce hatred of my own work.

Jenny Bellowsbreath, Jenny Twotimes, Jenny the Shieldbreaker

[Just a bit of character description I liked.]

After some casting around, Quick finds a noodle cart surmounted by a garish green umbrella. Long Man is printed in a few languages in faded ink. A woman sits at one of the stools, head dipped forward over a steaming bowl. She is wearing a conical hat that disguises her features, but Quick can see from her hands that she is dark-skinned.

The phantom, Tetch begins to speak, then stops. He awkwardly clears his throat in attempt to get the lady to look up from her noodles. – C. McGeehin

“That’s weird. Ghosts don’t have throats, so how can they clear them?” the hat angled up and Tetch and Quick stared into the dark brown eyes of the mage, Jenny. An elaborate tattoo of a flame was on each cheek, and long braids hung down, coiled around shells, coins, and bits of wire.

“Oh no, some lordlings spirit. Spare me the drama. ” her hair clattered as she drained the dregs from her soup bowl in one swift motion. “What do you two want?”

“Our boss has sent us out to hire the service of a mage. This petulant poltergeist would prefer a female one. We heard you were good at what you do but we’d like to know more about you. You interested in work?” asks the tiefling. – J. Miller

“Always. If your coin is good. What sort of work?” She wiped her chin on her wrist, like a cat at a milk saucer.

Jenny rolled her eyes, and pushed her empty bowl away. She stood up, revealing a long brass chain that dangled from her wrist. The other end was attached to a mammoth tome, triple sealed with shining black locks. She picked the book up like a pet, and tucked it under her arm.

“Don’t have much experience with tea leaves, but I take just fine to blood and destruction. Point me at something, and I can tear it apart – that’s my super move, devilkin. Why do you want to know about other mages? If you came seeking Jenny Two-Times, you know that I’m the best.”

With love and respect to the ArchAndroid.

The purple-skinned trombonist eyes the coin with distrust, then shrugs. He calls off stage in a thick tongue that Quick doesn’t recognize. The dance floor buzzes with excitement as a slender figure steps into view. She is wearing a sharply pressed white shirt with a black string tie, long black tail coat, pinstripe pants and blazing white spats on her shoes. Her skin is dark, and her elaborately coiffed bouffant is darker — but the devilkin spots the cunning rivets and seams along her jawline, and the slight purple glow behind her wide, brown eyes. She is a construct of some sort, but one of greater complexity and craft then Quick has ever encountered before.

She kicks her legs high in the air, and cradles the steel microphone and pulls it to her lips.

Whoaaa
Another day I take your pain away
Some people talk about ya
Like they know all about ya
When you get down they doubt ya
And when you tippin on the scene
Yeah they talkin’ bout it
Cause they can’t tip all on the scene with ya
Talk about it T-t-t-talk bout it
When you get elevated,
They love it or they hate it
You dance up on them haters
Keep getting funky on the scene
While they jumpin’ round ya
They trying to take all your dreams
But you can’t allow it
Cause baby whether you’re high or low
Whether you’re high or low
You gotta tip on the tightrope
T-t-t-tip on the tightrope

The band thumps and jams behind her and the Funky Winkerbean quakes and jives. The devilkin faintly remembers that in the outside world, it’s only an hour or two past breakfast.

The spider bartender waves its free arms in time to the beat, and serves drinks faster and faster. The two half-elves squeal and dash towards the dance floor. The drunken dwarf burps.