A Bit of Riddle Box Description

Quorum is a new town, though it has labored fiercely to coat itself in smoke-stack centuries of Imagegrime. Two centuries gone the Yad-Elves of Riddlewood turned their back on the forest, on their forest, on their sacred bond to the wood. They joined forces with metal-minded humans and built a city on the coast, a hub of trade, a garden of squares, a warehouse world.

 

I just like it, okay?

30 Pages by Friday

ImageI’m 20 pages deep into the first draft of The Riddle Box, and I’ve been using the same 5 page/week plan as Spell/Sword — but I think it’s time to put on my Big Boy Pants. Time to write 10, son.

It will also justify my shiny new toy: a Samsung Chromebook.

Psockosis

sock-puppet

I have some friends performing an avant garde puppet show this weekend.

What, your friends don’t put on avant garde puppet shows?

Wow.

Get better friends.

I contributed a couple of monologues to the project, so I’m beyond excited to sit down and see them performed. I was also working on a rockabilly theme song for the show, which sadly won’t be recorded in time. Here it is, for your entertainment pleasure.

‘Psockosis’

 

blue swing

Ride on down to the river

Slide on down to the river

My babe and me

Being lazy and free

Hiding down by the river.

 

There’s something in the river — ooooh

Something the river — -yeah

come and lets see

what it might be

Floating along in the river

 

quieter

Peeking in the river — yeah

Sneaking in the river — ooooh

What could it be?

Take a look see

What’s that thing in the river?!?

 

rockabilly explosion – great balls of fire

Holy shit, and Sweet Baby Moses

I done stumbled  on a Psockosis!

My baby fell out

that aint no trout

I looked again

head started to spin

Hot damn and Sweet Baby moses

I done stumbled on a Psockosis!

 

Psockosis – yeah!

Psockosis – naw!

I bout had to pick up my jaw

Psockosis – yeah!

Psockosis -naw!

That damn sock is starting to talk!

 

Now I’m all alone on the river bank

My baby run off and you’re to thank

Can’t believe the hand I was dealt

my baby run off with a piece of felt!

 

Holy balls, and Sweet Baby Moses

I done stumbled on a Psockosis!

Heart broke and sad

feeling real bad

I waved goodbye

and started to cry

Shit fuck, and Sweet Baby Moses

I done stumbled on a Psockosis

Hot damn, on a Psockosis

Hot damn, on a Psockosis…

 

playout

 

The True Lightning Rune

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Okay — time to stop fretting about promoting and selling Spell/Sword [BUY IT OH PLEASE WHY WON’T YOU BUY IT?].

It’s like a sore tooth, I just can’t stop fussing with it. It’s not making me or the tooth any happier, so it’s time to start focusing on something that’s actually productive.

  • Planning for The Riddle Box, the next book in the series. This one’s primarily a murder mystery, so I actually need to think through my cast of characters, the location, and some of the mechanics before I start hammering away at my keyboard again. Oh man, I already know the first scene — can’t wait to start writing it next week!
  • I seem to have developed a fixation with bulleted lists. This may become a problem.
  • Story on Demand — I dropped this feature from the blog a few months back, so I could focus on editing and some other creative projects. Any interest in seeing it return?
  • Nerd Planning! I still have two active campaigns running, I should probably figure out how the Cult of Zero is going to further manipulate the band of heroes they’ve psychically indoctrinated — and how the Face-Thief Oni plans to subvert the noble samurai of Kori Horudo.

Cult of Personalilty

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G. Derek Adams – Author of Spell/Sword
Who wouldn’t buy this guy’s book?

I’ve received some stern advice since putting up my Facebook page for Spell/Sword.

[COUGH….you can like it by clicking that shiny box over there, to the right of the screen….COUGH.]

I need to actually tell people about myself. I need to make it reasonably easy for people to know my name, my backstory, what feats I selected at character creation, etc. This is one of the many ‘Duh’ moments that I’m guaranteed to keep having as I explore the world of self-publishing.

It makes total sense. Whenever I investigate a new book I immediately want to know who wrote it. Are they someone I would hang out with? Are they cool? Would they be nice to my dog?

[Which would be hard. My dog’s kind of a jerk.]

Most of the authors that I truly enjoy pass these simple tests — with a few making their way to coveted Birthday Party Status. I want them to come to my birthday party, so we can be Forever Friends.

I need to start crafting my public persona with a little more care. I’m putting the book out there all on my lonesome, so if I’m EXTREMELY LUCKY a prospective reader may look at my personal details ONCE. 

No pressure.

I’m going to be updating the About page of the site here, and also putting up some personal information on the Facebook page. 

ISBN Activate

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I just bought an ISBN number for Spell/Sword.

My designer should complete the cover layout/design in a week or two.

I am painfully close to having a PHYSICAL BOOK IN MY HOT LITTLE HAND.

There have been many days of doubt and gloom — and there will be many more in the future. But right now I want to kiss the universe on the mouth.

The Bend

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Jeffrey Alan Love

A little background. I was running a Pathfinder game for some friends a few months ago. A neophyte-friendly, short campaign to introduce a bunch of youngsters to the hoary arts of dice rollin’. 

I got busy, and they got busy — and is all too often the case, we never got to the end of the story.

This weekend, out of the blue, one of the players emailed me. Warming the cockles of my wintry aorta — they asked how the story was going to end.

I stared at the email on my phone and mouthed the words, “How am I supposed to know?”

Maybe I’m a bad storyteller, or a bad DM – but my brain doesn’t operate the way. I can only see so far ahead of the players, just one bend ahead. That’s half the excitement for me — finding the story. Getting little glimpses of the horizon. Broken snippets, and flashes of moments, and vague ideas that will only fall into place when the time is right.

I mean, I generally know the end. The big events, the major developments — but the steps that link these, the tiny choices, human moments that connect them? Who knows?

And this, of course, made me think about Spell/Sword.

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CASUAL SEGUE.

Because I do know the end of that story. And it’s horrible. The adventures of Jonas and Rime do not end well. Their tale ends in shadow.

Maybe that’s why I’m so excited to tell their story. I know where they end, but I don’t know how they got there. And as long as I don’t know, then it hasn’t happened yet. Maybe it doesn’t have to happen?

It does have to happen.

But they will shine before the end. That’s all that I ask. For the book, for this dimension, for everything. Because everything ends. The sum total of human expression: the light we emit before nightfall.

Running away from the end, running away from maturity. This is a feat that I am familiar with — maybe I can help them run faster than I did?

Well, this turned maudlin.

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RETROGRADE SEGUE

I was staring at my phone, at the email — wondering what to tell the player. Then I knew, I knew what to tell him. I turned the bend, and there was the answer like I had always known it, like I had outlined it carefully on graph paper in my head. Fortunately for this story, it’s not a true ending — more of a End of the Beginning. The end of their first adventure, and a hook into the next. 

Here’s what I told him.

The Heroes of Riddlewood [you guys] would have explored the ominous manor of the Count, encountering many strange things and perils in their search for the kidnapped adventurer, Martin Wise. They would have located the prisoner behind a secret wall that lead to a high tower. Under the cover of night, the party attempts a daring rescue mission, only to do battle with the supernatural minions of the count – undead primarily, along with a couple of lycanthropes. They break out Martin and race back through the manor to escape, where they are caught by the Count himself. The Count attacks, revealing several dark powers, that seem to emanate from a gauntlet that he wears. The young heroes are overwhelmed by the assault — until reinforcements arrive in the form of the elder adventurer, Dennis Wise and the local magical instructor, Vurbane and his Mouse Brigade. The two old men work together to seal part of the Count’s dark power, allowing the party to fight back on even ground. The final blow falls and the dark gauntlet shatters — a phantom erupts from the Count’s body, and shrieks promises of revenge into the abyss.

The Count awakes, and thanks the heroes from saving him from the spirit that had possessed him for many months. The source of the possession was obviously the gauntlet, but the Count shares disquieting news…the gauntlet comes from a larger suit of armor unearthed from his family crypt. He had terrible nightmares about the armor for weeks, until he felt compelled to put on the gauntlet. He has no reliable memory of his time under the dark spirit’s control — but he has a terrible feeling that he spent some time sending pieces of the armor all throughout the land….

Another story leading off into the unknown, a story with no end — just a beginning.