Devil in the Green

Let me tell you about the first time I saw Fairchild.

I was working at Papa John’s — the day shift. I had just moved back to Athens after a blurred year away, and it was the first job I found. It was terrible money, and ultimately destroyed my car at the time — but hey, free pizza.

One of the big tasks that I had to do everyday, was food prep. All of the various pizza ingredients had to be carted out of the walk-in freezer. The cheese had to be fluffed [no-shit technical term], the meats had to be sorted — and all of the vegetables needed to be prepped fresh each day. The tomatoes were chopped, the onions were diced [pure misery], everything sliced and prepped with a big steel knife.

I hated it, but in a mute sort of way. It was systematic and mindless. Plenty of time to plot my escape, or let my mind wander.

For some reason, I really did enjoy cutting up the green bell peppers.

For the uninitiated, here’s the process. You cut off the cap [stem part] with a knife, then scoop out the seeds and guts inside. Then you would toss the whole thing into a big chopper with a crank, a few spins and out would come eviscerated vegetable.

It’s hard to explain exactly what I enjoyed about it. Other than the wanton destruction. The peppers were always nice and cool, and pleasantly crisp when you sliced into them. It was neat and self-contained, a little green world — protected by a thick barrier. Chop up onions, you get more onions — chop up a green pepper, you are Galactus.

One day I cut the top off of a bell pepper, and found something new.

Fairchild.

The pepper looked completely normal on the outside, maybe just a little twisty at the bottom — but inside was a tiny green growth, a nub of another pepper growing inside. It was a much brighter green then its host, almost fluorescent green, twisted and strange growing in the center of things.

My immediate thought : “This is what cancer is.”

Because it wasn’t a blight, or a bug — it was something that grew from within the little world, innocent and merry and green, green, green. All it wanted was to grow, and was blithely unconcerned with what that meant for rest of the pepper.

I’ve scanned the internet for a good picture of one of these things, and I absolutely cannot find one suitably impressive.

This is a red pepper, but you get the idea.

It was just so pleased with itself — that’s what struck me. So vibrant and wicked and sure of itself – it almost waved in delight to be discovered.

Look what I am doing, it said. It’s so very nice inside of here, would you like to pull up a chair? Things are going so well!

That image sticks with me. And so when it was time to create a villain for the last act of Lodestar — the green, green cancer sauntered into my mind, as blithe and merry as ever. A devil, a prince of devils dreaming of being King. A trickster and a manipulator — one so very, very sure of his success. Fairchild, the King of Glass. He had appeared in bit parts in other stories, but it was time for him to take center stage.

And if the heroes of Aufero aren’t most clever and potent, he will sit on the throne of my little world until the end of days.

But even if they succeed, I know the image of the green pepper in my mind will survive — so Fairchild will too.

A short story that features my green devil – The Cost – if you care to peruse.

 

 

 

 

Identity

[Spoiler Alert: I’m a giant nerd. I’ve been running a Pathfinder campaign for the past two years, and I’m starting to work on the next one. All of my new players are relative neophytes to the game, and I put together this rough breakdown to guide them through choosing a proper character class for their style. One of my players really liked it, and suggested I put it up on my blog for use by nerds throughout the land — and since I’m lazy, and going to be away for a week — WISH GRANTED, Mr. Yellow Devil.

Any other tabletop nerds out there? I’d love any feedback or suggestions you have on this chart.]


Here’s a rough break-down of the nineteen character classes available. Think of this as a very rough overview, to give you some idea for further discussion with me and the other players. I’ve also included links to further descriptions of each class — it’s very technical, but there’s a good overview of each through the link, enough to give you more idea of what each class can do.

Arcane Divine Martial Skilled Natural Synthesis
Wizard
Sorcerer
Summoner
Cleric
Paladin
Oracle
Fighter
Barbarian
Cavalier
Rogue
Bard
Ranger
Druid
Monk
Witch
Magus
Inquisitor
Gunslinger
Alchemist

Nineteen Ways To Die

CLASS Description Best at… Examples
Alchemist “I don’t expect you will really understand the beauty of the softly simmering cauldron with its shimmering fumes, the delicate power of liquids that creep through human veins, bewitching the mind, ensaring the senses … I can teach you how to bottle fame, brew glory, even stopper death..” S.Snape Making themselves more powerful; influencing enemies and the battlefield in unexpected ways. Severus Snape
Dr. Jekyll/Mr. Hyde
Barbarian Fueled by rage, they destroy all who oppose them. Doing lots of damage. Conan
Khal Drogo
Bard Their songs are magical, their wit and knowledge deadly. Making the party more effective.
Gathering information
Kvothe*
Tom o’Sevens
Alan-a-dale
Cavalier Noble knights, they ride into battle leading the way to victory. Mounted combat.
Unique Ability: Tactics
Jaime Lannister
Sturm Brightblade
Barristan Selmy
Cleric True servant of their faith, they shield the world from evil. Healing.
Making the party more effective.
Sazed
Sephrenia
Melisandre
Thoros of Myr
Druid The raw forces of nature are theirs to command. Elemental magic.
Shapechanging.
Tim the Druid
Beast Boy
Allanon
Cold Hands
Fighter In the press of battle, there are none more rightfully feared. Doing damage.
Most adaptable class.
Boromir
Garet Jax
Bronn
Gunslinger The smell of gunsmoke and black powder, hard-knuckle death dealers. Doing a lot of damage.
Unique ability: Grit
Roland Deschain
Matthew Quigley
Chow Yun Fat
Inquisitor Their god commands them to bring the unfaithful to judgement. Weakening enemies.
Unique ability: Judgement
Simon Belmont
Inquisitor Glokta
Magus Pure magical energy, channeled into the sharp edge of a blade. Doing a lot of damage.
Wizard/Fighter
[I honestly can’t think of an example — the cast spells through their weapons, it’s ridiculous.]
Monk A combatant armed only with wisdom. Mobility, and damage. Tempi
Drunken Master
Son Goku
Wong Fei Hung
Oracle Their power is a mystery, even to themselves. Healing.
Unique Ability: Mystery
Calypso
Cassandra
Paladin A divine warrior, they bring hope and courage to all. Healing/Combat Hybrid.
Diplomacy.
Obi-Wan Kenobi
Paksenarrion
Ranger A fierce combatant, a skilled traveller of the wilderness. Ranged Combat.
Tracking, Wilderness Survival.
Aragorn, son of Arathorn
Rogue A thief, a trickster, cunning wanderer of the night. Stealth, Trapfinding and Lockpicking.
Sneak Attack damage.
Locke Lamora
Arya Stark
Tasselhoff Burrfoot
Sorcerer Magic flows in their blood, and bends to their will. Spellcasting.
Knowing less spells than a Wizard, but can cast more often.
Kelsier the Survivor
Belgarath
Summoner They create a powerful beast, the Eidolon from pure thought and desire. Well, summoning.
Perfect if you really want to play a Monster.
The Incredible Hulk
Lyra Silvertongue
Witch Their power flows from spirits unknown. Spellcasting.
Freaking people out.
Unique ablity: Hexes
Elphaba
Baba Yaga
Wizard Their mastery of magic comes from long study and mental excellence. Spellcasting.
Most varied, and adaptable spellcasters.
Gandalf
Harry Dresden
Albus Dumbledore

Simple Complicated
Barbarian Fighter Ranger Monk Cleric Wizard
Rogue
Paladin Oracle Witch Summoner
Bard
Gunslinger Inquisitor Sorcerer
Cavalier Druid Alchemist

If you want to do damage: Barbarian, Magus, Monk, Gunslinger
If you want to hurt things with magic: Wizard, Sorcerer, Magus, Witch
If you want to heal things: Cleric, Oracle
If you want to be a leader: Cavalier, Paladin, Cleric, Bard
Sneaky, stabby type: Rogue, Ranger, Inquisitor

*It’s tough to pin Kvothe down to one class. Bard/Assassin/Wizard/Fighter/Rogue would just about cover it.

Cyrus

[I know I just posted this a couple of weeks ago — but I STILL LIKE IT, DURN IT. It’s funny how names and associations stick with you throughout the years — I never grow tired of the name Cyrus for any sort of warrior, swordsman or knight — and Chrono Trigger is completely to blame.]

And his hand slid through the hilt as if it were made of dream.

The barbarian stumbled forward, thrown off balance. He turned around, and the sword was gone.

In its place stood a hooded figure, old gray travelers cloak worn thin from endless miles on the road. Agnar glanced around and saw the temple seemed to be caught in gray amber, the clerics at the doors were nearly statues they moved so slow, the demons outside were a painting in stillness. A moment out of time.

The figure squared his shoulders, and fell into a natural fighting stance. Strapped across his back was a massive greatsword, the length of it tightly wound in dark cloth. The cowl slipped back, and Agnar stared into a stranger’s face. His face was clean-shaven, flat as slate — his hair was nearly gone, just gray fuzz on the sides of his head.

“Need is not enough.” the traveler said.

Agnar tried to respond, but found himself mute.

“Fate is not enough.” the traveler said, and Agnar felt the winged mark on his palm burn and itch.

“Rage is not enough. Skill is not enough. Might is not enough. All of these are dust.”

Sand began to pour from the sleeves of the traveler’s cloak, Agnar tasted the desert on his tongue.

“Only love is enough. Only truth is enough. Only sacrifice is enough.”

The traveler turned, and looked out towards the doors of the temple.

“You can bring death, but can you bring life? You have walked in the Light, can you bear its lack? Go out into the world, go without the Bright Lady’s balm, survive, and redeem one of the wicked. One evil soul brought back to the light, and I will be yours to wield — from now unto the Cracking of the World.”

The traveler walked away, and faded even as time slowly wound back to its proper pace. Agnar stared ahead at the demons pounding on the doors of the temple, and felt a dry, empty feeling steal through his limbs. A man who has lived his life ever by the sea, withers and dies when he can not hear the waves crash.

Marlowe looked up with great pain, and smiled with the sadness of knowledge. “Your trial begins, brother. You have stepped out of the Light.”

Aufero

Aufero is a strange place.

Almost, but not quite, sensible. Approaching, but never meeting, sane.

So many pieces that don’t fit. Words, names, places, people, gods, colors, music. A world on the edge

Artist: W. Heath Robinson

of things, a Grand Central Station of the cosmos. A quiet shore where many lost things wash up and begin again.

What brings them there? What keeps them there?

The Lost named it, when they stepped from their silver ships. In the old tongue, it means “to steal”. As if the world itself was a bandit, reaching into the pockets of more respectable universes and grabbing everything that jingles, everything that shines. Aufero piles up its treasure, little caring for organization or thrift. Rubies bang against pennies, coarse granite against opal.

History wanders, and logic gets lost. Civilizations rise by whim, and the unlikely and strange gad about in the common streets as if protected by royal decree.

Dinosaurs moan about philosophy, while living skeletons make a proper Old Fashioned at the bar. Swaggering bravos, kings and titans of industry all plot and battle in the streets of a city where it is always night, for no particular reason at all. A patient prince of Hell lays waste to all who oppose him, cheating the laws of the universe with deadpan glee. Minotaurs play chess. Gnomes sing the blues.  Friendship is real, and love is real and death is real  — side by side with a thousand quiet absurdities and the hallowed mundane.

George Washington wearing a clown nose.

Do you want to go?

[Just some navel-gazing about my main story-world.]

The Bastard Sands

The Bastard Sands

Descabellado in the Old Tongue. Misbegotten, wild, by-blow, wrong side of the sheets. Bastard.

Mean son-of-a-bitch Desert, is what it should be called.

They don’t worry about it much, down in the soft South. The fine cities, and the Emperor’s mines and the dons and their ladies sipping at spider-tea under the shade of a white umbrella.

I worry. I worry plenty.

My wagons and my goats, out in the mess. Wind and sand, chewing away at your skin, gumming up the wheels, howling in the night so a man can’t get a decent sleep. They pay’s good when I roll into a town, but I’ve come close to dying of thirst more times than I care to remember. Anything goes wrong out in the Bastard, anything at all and all they’ll find is your shiny white bones.

I’m a fair tailor, a better cook, and a sharp-nosed merchant. I buy cheap and sell dear, and the common folk know better than to complain about the prices. They know what it takes to bring my tiny wagon across the sands, know the gold I pay to my caravan guards to keep the critters and savages and damn trail-spooks off of me.

One day, I’ll have enough money to retire. Buy me a nice little shop in Toledo and sell coffee and biscuits and spend every morning and evening sweeping my front stoop. Not a speck of sand, and clean white cloth on every table – the inside of the shop will always be cool. Cool stone and some nice green plants.

Not like out here in the Bastard.

Shit, I don’t even know why I’m writing all this. Won’t feed the cat or wake the Titan, like my old man used to say.

Fills the time, I suppose. Better than praying, or remembering. Not as good as drinking, but I’m out of whiskey until I make it to Briar in three days time. Ink I got, whiskey I don’t.

Listen to that sand howl, like a mad creature in the wind. Ha. Time to go to bed, that almost sounded poetical.

—-

X Hartower

— Day, — Year

The Bastard Sands

[A little flavor text for my nascent tabletop campaign, Titan’s Wake. ]

Swordpunk Manifesto in Blue

What’s the problem with fantasy?

Two great gods, hovering in the firmament.

The Rules and The Backstory.

Those are the two driving forces, theinspirado of a grand bulk of the genre. Either the writer has a really neat system of magic, combat or dragon-sex and they hammer a plot and some characters into a framework to hold it — OR the writer has a really neat world, or character, or setting for dragon-sex and they hammer a plot and some less interesting characters into a framework to hold it.

I’m not really complaining that these forces exist. [Especially about the dragon-sex.] I’ve invested a massive amount of geek-hours into consuming as much of this content as I can, and I never plan to stop. My complaint derives from the endless mimicry, and the bone-certain belief that these two masters are the only ones that the genre can serve.

That is not the case, more on that shortly. But first, a primer.

In general, there are two types of fantasy authors. Nerds and Dungeon Masters.

Nerds love their shining rules, and Dungeon Masters love their precious backstory.

So when you are reading a fantasy novel and realize you’ve just spent two pages reading about how Flame-aligned Slaughter Wizards cannot use their Flambe attack when Ice-aligned Tempest Mages have spent a fortnight attuning their Ava-crystals to the Fourteenth Ley Line —- then the author is a Nerd.

“Well, they can’t.”

Uh, thanks Mr. Sanderson.

And when you finish a blistering passage on the Archduke Sargasso and the five-year conflict he endured developing the Draconian Congress, including the Riddle-Game played in the jaws of Tyrinel the Inferno, Red Dragon Lord – with exacting minutes provided, including three water breaks and a complete rundown of the Inaugural Dylithic Council’s attire, facial hair and a five stanza limerick sung by Jargon the Time-Sworder — ALL of this read by the protagonist on a discarded scroll in the waiting room of his dentist’s office. Then, my friend, your author is a Dungeon Master.

“Roll versus Total Despair, bitches.”

Both of these ideas sound pretty awesome, and both of the authors above are titanium-plated awesome. There’s nothing wrong with either approach, and in a skilled scribe’s meaty grip each style can keep you patently enthralled. I’ve spent more than a few minutes thinking about everyday applications of Allomancy from Sanderson’s Mistborn series — and you better believe I’m far more concerned about the fate of the Iron Throne of Westeros than the outcome of the 2012 Presidential Race.

Democracy in action.

This isn’t about what those authors have already written. It’s about the fantasy that hasn’t been written yet.

The fantasy that you and I are writing.  The new fantasy, which is also old fantasy — as opposed to the middle fantasy that we’re currently sitting in. The new/old  fantasy where we basically don’t give a shit.

What am I talking about?

Swordpunk.

I have chosen this term because:

a) It sounds cool.

b) Fuck you, that’s why.

Are there rules? Yes, of course. But they are to be like a kindly sour-smelling uncle. You send them a card on their birthday, a sincere hug at Christmas — but you’re not inviting them over when it’s time to party.

Is there backstory? As long as there is linear time there shall be Stuff That Happened Before. But we shouldn’t drag it with us like those creepy dudes wearing their high school letter jacket to English 101. Leave that shit behind.

Not wearing pants.

And world building? Of course, building your own little bolt-hole from reality is the bleedin’ point. But why do we need to reinvent the wheel every time? Tolkien did it and generations of fantasy writers have been doing their best to ape him ever since. Too many fantasy writers think like Carl Sagan:” If you wish to make an apple pie from scratch, you must first invent the universe”.

How about we just have apple pie? You know, the apple pie that is at the store and we’ve all had it and we all know what it is?

Swordpunk is all about just eating the fucking pie.

I think the fear that fantasy writers have is that if they don’t reinvent the wheel, they won’t be taken seriously. Like Tad Williams is going to roll up and revoke their Fantasy License. [I’m imagining him in a lime green golf cart and wearing a jaunty scarf. Are you imagining it that way? Just me? Okay.]

The worlds are there. The tropes are there. It’s all in how you use them. I think there can be more power in connecting to the old stories, then running down the street and trying to start up your own Disneyland. “Oh, no — this ain’t Mickey Mouse, this is my own character Mouselord McQueen. He’s totally different.”

I don’t want to waste energy convincing you that my world is more clever or more original or ‘waaaaaay fucking different” [WFD] from any other fantasy author’s world. That’s a fool’s errand, and honestly more than a little outside of my skillset.

When I have a hero step forth and raise his sword, I don’t want to try to sell you on how he’s different than the inumerable sword-slingers in the genre. I want you to think of them. I want you to think of Sturm Bright-blade, Simon Mooncalf, Logen the Bloody-Nine, Brienne of Tarth, Lancelot, Garet Jax, Neville Longbottom, Reepicheep, Paksenarrion Dorthansdotter and Conan the Barbarian,

Pictured – License to be snooty and pedantic.

himself. I want you to think of them all. I want to connect to that resonance, that legacy of character.

Is it getting a little Joseph Campbell-y in here?

Beyond that, fantasy needs to be more of a wackadoo fever dream. I want more Fritz Lieber and Michael Moorcock – more Fafhrd and the Grey Mouser, more Elric of Melnibone.  Beautiful little offshoots of the genre, grand and strange, bizarre and gleefully weird.

That’s what I’m trying to do at least, with Spell/Sword, my first novel. And if I can keep going, I’ll keep trying.

My book has rules. My book has backstory. [Shit, you better bring some Post-It Notes, dog.] I’m a Nerd and a Dungeon Master, just like all of you.

But thinking about these things, and giving them a silly name made me feel free. It made me feel empowered, it made me write the book I wanted to write — not the one that I thought would ever sell.

I hope it makes you feel the same.

Swordpunk

1. Eating the pie is more fun than making the pie.

2. No one cares about about your character’s grandfather.

3. Only trot out the Rules on special occasions.

4. Don’t let anyone tell you how to make your art. Make it. Make it scream and bleed, make it shine and shatter. Be true to the moment, to the beauty of it — and make no excuses for putting it on the page.

5. There should always be more minotaurs. Preferable riding on cherry-red mopeds.

And if Brandon Sanderson wants to start an internet feud, he can GET IN LINE.

Thanks for reading my ramblings. This is what happens when I’m not editing.

Cyrus

And his hand slid through the hilt as if it were made of dream.

The barbarian stumbled forward, thrown off balance. He turned around, and the sword was gone.

In its place stood a hooded figure, old gray travelers cloak worn thin from endless miles on the road. Agnar glanced around and saw the temple seemed to be caught in gray amber, the clerics at the doors were nearly statues they moved so slow, the demons outside were a painting in stillness. A moment out of time.

The figure squared his shoulders, and fell into a natural fighting stance. Strapped across his back was a massive greatsword, the length of it tightly wound in dark cloth. The cowl slipped back, and Agnar stared into a stranger’s face. His face was clean-shaven, flat as slate — his hair was nearly gone, just gray fuzz on the sides of his head.

“Need is not enough.” the traveler said.

Agnar tried to respond, but found himself mute.

“Fate is not enough.” the traveler said, and Agnar felt the winged mark on his palm burn and itch.

“Rage is not enough. Skill is not enough. Might is not enough. All of these are dust.”

Sand began to pour from the sleeves of the traveler’s cloak, Agnar tasted the desert on his tongue.

“Only love is enough. Only truth is enough. Only sacrifice is enough.”

The traveler turned, and looked out towards the doors of the temple.

“You can bring death, but can you bring life? You have walked in the Light, can you bear its lack? Go out into the world, go without the Bright Lady’s balm, survive, and redeem one of the wicked. One evil soul brought back to the light, and I will be yours to wield — from now unto the Cracking of the World.”

The traveler walked away, and faded even as time slowly wound back to its proper pace. Agnar stared ahead at the demons pounding on the doors of the temple, and felt a dry, empty feeling steal through his limbs. A man who has lived his life ever by the sea, withers and dies when he can not hear the waves crash.

Marlowe looked up with great pain, and smiled with the sadness of knowledge. “Your trial begins, brother. You have stepped out of the Light.”

Editing – Final Sequence Omega

Gort views passive voice with disdain.

I’m on schedule for finishing my Alpha Edit of Spell/Sword before July 1st — my personal printer [aka my mom] is waiting to print copies for my crack team of Alpha Readers.

Editing is like painting with sand — everything you do changes the landscape, and draws into question things that you once considered granite-bedrock of your fiction.

I’ve spent a lot of time just sparring with anxiety. Am I editing too fast, too slow? Are the changes I’m making good — are they bad? Why aren’t there more minotaurs?

I’m terrified of getting overzealous and damaging the heart of the work — I’m terrified of not doing enough and leaving cancers to grow and fester in the lines and pages of the book.

I do think it’s time to crack the door open and let some other eyes prowl over the pages. I’m restricting my Alpha Readers to 10, half male, half female — and a pretty even spread of reader-types, and writers that I respect. After they get done, and give me some feedback, and I can stop crying — I’ll get back to work on a Beta Draft for the final round of 5 readers — my toughest critics: my girlfriend, a world-renowned Shakespearean scholar, a playwright, and the cruelest douchebag I can find.

The Blood is Good

“The Long Night still comes, pup. But for now we are alive, and there is mead to be drunk.” Grell the Death crooked an arm around Agnar’s neck and dragged him away from the others.

The barbarian found hard hands on his shoulders, warm kisses from matron and maiden, the devil blood still spattered on his arms and face was smeared with bold cries by each warrior singing to the sun. The meadskin swung up and down, up and down and the honey-gold spilled down Agnar’s chin.

Then at once, there was space and silence. A tall warrior stood alone in front of a wide hall. Thunor Sky-

“Hish, Lord of Silence”
Illustration from The Gods of Pegāna by Lord Dunsany, 1905

Breaker stood alone and faced his son. The dancing crowd fell quiet and hushed.

“Who is this warrior?” Thunor asked.

“This warrior is called Agnar.” Grell responded, a ritual.

“And what blood has he spilled?”

“The blood of our enemies. The black blood of Hell, the white blood of the Wolf and the red blood of the North. His own blood.”

“Is the blood good?”

“The blood is good.” Grell said.

“THE BLOOD IS GOOD.” Roared the gathered people of Marankur.

“Has he stood in the snow, has he broken bone, has he danced, has he sung in the flames?”

“All this and more.” Grell said.

“Who is his father?” Thunor said, dark eyes locked with Agnar.

“His…his…”Grell stopped, and looked to his chief for aid. Thunor said nothing, his face cold and hard with a lifetime of pride. A murmur of discomfort rippled through the crowd of gathered barbarians.

“Who is his father?” Thunor Sky-Breaker repeated.

Nerd/Aesthete convergence.

I’m in a production of Shakespeare’s Comedy of Errors, and a friend came to see the show last night. Here is the wonderfully arcane series of texts we traded. Warning: These jokes require a clear memory of the game Bioshock, as well as serious familiarity with the Bard’s text. In other words, this will be funny to no one.

Josh: I’m seeing a definite Bioshock influence in the Comedy of Errors set .Deliberate or unintentional.

Me: Sadly unintended.

Me: No gods or kings!

Josh: Is Antipholus not entitled to the sweat of his own brow?

Me: Antipholus chooses, but Dromio obeys.

Josh: Haha. Well played, sir.

Yes, we are freakish nerds. We also made jokes about sandwiches made by Determinism.  Envy us.