Devil in the Green

Let me tell you about the first time I saw Fairchild.

I was working at Papa John’s — the day shift. I had just moved back to Athens after a blurred year away, and it was the first job I found. It was terrible money, and ultimately destroyed my car at the time — but hey, free pizza.

One of the big tasks that I had to do everyday, was food prep. All of the various pizza ingredients had to be carted out of the walk-in freezer. The cheese had to be fluffed [no-shit technical term], the meats had to be sorted — and all of the vegetables needed to be prepped fresh each day. The tomatoes were chopped, the onions were diced [pure misery], everything sliced and prepped with a big steel knife.

I hated it, but in a mute sort of way. It was systematic and mindless. Plenty of time to plot my escape, or let my mind wander.

For some reason, I really did enjoy cutting up the green bell peppers.

For the uninitiated, here’s the process. You cut off the cap [stem part] with a knife, then scoop out the seeds and guts inside. Then you would toss the whole thing into a big chopper with a crank, a few spins and out would come eviscerated vegetable.

It’s hard to explain exactly what I enjoyed about it. Other than the wanton destruction. The peppers were always nice and cool, and pleasantly crisp when you sliced into them. It was neat and self-contained, a little green world — protected by a thick barrier. Chop up onions, you get more onions — chop up a green pepper, you are Galactus.

One day I cut the top off of a bell pepper, and found something new.

Fairchild.

The pepper looked completely normal on the outside, maybe just a little twisty at the bottom — but inside was a tiny green growth, a nub of another pepper growing inside. It was a much brighter green then its host, almost fluorescent green, twisted and strange growing in the center of things.

My immediate thought : “This is what cancer is.”

Because it wasn’t a blight, or a bug — it was something that grew from within the little world, innocent and merry and green, green, green. All it wanted was to grow, and was blithely unconcerned with what that meant for rest of the pepper.

I’ve scanned the internet for a good picture of one of these things, and I absolutely cannot find one suitably impressive.

This is a red pepper, but you get the idea.

It was just so pleased with itself — that’s what struck me. So vibrant and wicked and sure of itself – it almost waved in delight to be discovered.

Look what I am doing, it said. It’s so very nice inside of here, would you like to pull up a chair? Things are going so well!

That image sticks with me. And so when it was time to create a villain for the last act of Lodestar — the green, green cancer sauntered into my mind, as blithe and merry as ever. A devil, a prince of devils dreaming of being King. A trickster and a manipulator — one so very, very sure of his success. Fairchild, the King of Glass. He had appeared in bit parts in other stories, but it was time for him to take center stage.

And if the heroes of Aufero aren’t most clever and potent, he will sit on the throne of my little world until the end of days.

But even if they succeed, I know the image of the green pepper in my mind will survive — so Fairchild will too.

A short story that features my green devil – The Cost – if you care to peruse.

 

 

 

 

Identity

[Spoiler Alert: I’m a giant nerd. I’ve been running a Pathfinder campaign for the past two years, and I’m starting to work on the next one. All of my new players are relative neophytes to the game, and I put together this rough breakdown to guide them through choosing a proper character class for their style. One of my players really liked it, and suggested I put it up on my blog for use by nerds throughout the land — and since I’m lazy, and going to be away for a week — WISH GRANTED, Mr. Yellow Devil.

Any other tabletop nerds out there? I’d love any feedback or suggestions you have on this chart.]


Here’s a rough break-down of the nineteen character classes available. Think of this as a very rough overview, to give you some idea for further discussion with me and the other players. I’ve also included links to further descriptions of each class — it’s very technical, but there’s a good overview of each through the link, enough to give you more idea of what each class can do.

Arcane Divine Martial Skilled Natural Synthesis
Wizard
Sorcerer
Summoner
Cleric
Paladin
Oracle
Fighter
Barbarian
Cavalier
Rogue
Bard
Ranger
Druid
Monk
Witch
Magus
Inquisitor
Gunslinger
Alchemist

Nineteen Ways To Die

CLASS Description Best at… Examples
Alchemist “I don’t expect you will really understand the beauty of the softly simmering cauldron with its shimmering fumes, the delicate power of liquids that creep through human veins, bewitching the mind, ensaring the senses … I can teach you how to bottle fame, brew glory, even stopper death..” S.Snape Making themselves more powerful; influencing enemies and the battlefield in unexpected ways. Severus Snape
Dr. Jekyll/Mr. Hyde
Barbarian Fueled by rage, they destroy all who oppose them. Doing lots of damage. Conan
Khal Drogo
Bard Their songs are magical, their wit and knowledge deadly. Making the party more effective.
Gathering information
Kvothe*
Tom o’Sevens
Alan-a-dale
Cavalier Noble knights, they ride into battle leading the way to victory. Mounted combat.
Unique Ability: Tactics
Jaime Lannister
Sturm Brightblade
Barristan Selmy
Cleric True servant of their faith, they shield the world from evil. Healing.
Making the party more effective.
Sazed
Sephrenia
Melisandre
Thoros of Myr
Druid The raw forces of nature are theirs to command. Elemental magic.
Shapechanging.
Tim the Druid
Beast Boy
Allanon
Cold Hands
Fighter In the press of battle, there are none more rightfully feared. Doing damage.
Most adaptable class.
Boromir
Garet Jax
Bronn
Gunslinger The smell of gunsmoke and black powder, hard-knuckle death dealers. Doing a lot of damage.
Unique ability: Grit
Roland Deschain
Matthew Quigley
Chow Yun Fat
Inquisitor Their god commands them to bring the unfaithful to judgement. Weakening enemies.
Unique ability: Judgement
Simon Belmont
Inquisitor Glokta
Magus Pure magical energy, channeled into the sharp edge of a blade. Doing a lot of damage.
Wizard/Fighter
[I honestly can’t think of an example — the cast spells through their weapons, it’s ridiculous.]
Monk A combatant armed only with wisdom. Mobility, and damage. Tempi
Drunken Master
Son Goku
Wong Fei Hung
Oracle Their power is a mystery, even to themselves. Healing.
Unique Ability: Mystery
Calypso
Cassandra
Paladin A divine warrior, they bring hope and courage to all. Healing/Combat Hybrid.
Diplomacy.
Obi-Wan Kenobi
Paksenarrion
Ranger A fierce combatant, a skilled traveller of the wilderness. Ranged Combat.
Tracking, Wilderness Survival.
Aragorn, son of Arathorn
Rogue A thief, a trickster, cunning wanderer of the night. Stealth, Trapfinding and Lockpicking.
Sneak Attack damage.
Locke Lamora
Arya Stark
Tasselhoff Burrfoot
Sorcerer Magic flows in their blood, and bends to their will. Spellcasting.
Knowing less spells than a Wizard, but can cast more often.
Kelsier the Survivor
Belgarath
Summoner They create a powerful beast, the Eidolon from pure thought and desire. Well, summoning.
Perfect if you really want to play a Monster.
The Incredible Hulk
Lyra Silvertongue
Witch Their power flows from spirits unknown. Spellcasting.
Freaking people out.
Unique ablity: Hexes
Elphaba
Baba Yaga
Wizard Their mastery of magic comes from long study and mental excellence. Spellcasting.
Most varied, and adaptable spellcasters.
Gandalf
Harry Dresden
Albus Dumbledore

Simple Complicated
Barbarian Fighter Ranger Monk Cleric Wizard
Rogue
Paladin Oracle Witch Summoner
Bard
Gunslinger Inquisitor Sorcerer
Cavalier Druid Alchemist

If you want to do damage: Barbarian, Magus, Monk, Gunslinger
If you want to hurt things with magic: Wizard, Sorcerer, Magus, Witch
If you want to heal things: Cleric, Oracle
If you want to be a leader: Cavalier, Paladin, Cleric, Bard
Sneaky, stabby type: Rogue, Ranger, Inquisitor

*It’s tough to pin Kvothe down to one class. Bard/Assassin/Wizard/Fighter/Rogue would just about cover it.

Some press for Spell/Sword!

Sean Polite, a scientific diagram.

I was interviewed recently by the irredeemable Demon of the Sea, Sean Polite. It’s for his “Movers and Shakers Project” nominally exploring people of cultural resonance in/and around Athens, GA.

Nominally I say, as my interview is a long, rambling discussion of storytelling, video games, classic anime, Dungeons and Dragons, and other avant garde nerdery. If these topics interest you, or you’re just curious what I sound like — click and be whelmed.

Click to be info-tained!

Be warned, there are some naughty, naughty words. The interview is available as a free download, or to stream online.

 

 

Here is Sean’s writeup — I blush, I blush!

There is a story in everything we do, in each action we undertake, and even in the hesitancy that keeps us rejecting other actions.

 

Today’s guest, Derek Adams, a bard amongst men, sees the plethora of lore and legend in the grand and mundane things in life, and his insight has yielded creative results with a role-playing twist and a growing footing in the literary world.

 

A student of role-playing games (a.k.a. RPGs)  and an advocate of the art of collaboration, he’s created a series known as Lodestar.  With an eye for talent, he’s recruited a group of friends with unreal writing ability, to craft an ongoing tale of adventure, magic, betrayal, battle, and endless interaction.  While he will admit that his own experiences with the RPG system are an influence, Lodestar is not exclusively defined within the categories of the typical role playing game.  You create the adventure and he oversees it!  He breaks down a good portion of the standard role playing terminology also.

 

The total flight hours of Lodestar: 500,000 words in a year and a half which equals a staggering amount of novels as you’ll hear.

 

This experiment in adventure has been a massive success, and has lead to a journey into the world of information age publishing.   At the current time, the players have created a new story, set 15 years prior to the events of “Lodestar.”  Derek is compiling these stories into a book, a massive volume called “Spell/Sword.”  While the history of the characters,  and motivations are a budding foundation for the journey to the past, no prior knowledge is required.

 

While he is a versatile masterful Mover and Shaker, he’s taking the plunge for the first time into the mind-numbing world of manuscript editing and confessing to the challenge of it.  You can take a peek into “Spell/Sword” by going to spell-sword.com

 

There is a link between every role playing game and the anime series “Record of Lodoss War.”  Stick with the interview, and you’ll find out what it is.

 

A link we share is our mutual participation in the activities of the oldest continually running community theatre in Georgia, Athens Community Theater—home to the Town & Gown Players.  We discuss his introduction to and ongoing involvement with the volunteer organization, and his transition from acting to contributing behind the scenes with stories well known and unknown—culminating at the high helm of the director’s chair.  I’ve gotten to collaborate with him in some of the shows, and true to the community theater experience, it’s been a wondrous fulfillment.  You’ll hear about how you can contribute to the arts scene with a simple step towards the 60 year old coven behind the big white house on Prince Avenue.

 

Causing a stir in the cultural bowels of the Classic City are The Shadeaux Brothers, an enigmatic pop duo with a knack for songwriting at the maddening line between obvious parody for laughs and intense seriousness.  Fresh off of creating the anthem of your summer that you never knew could be known to, Derek breaks down their history with a sensitivity to their abhorrence of any forms of the beast that is celebrity promotion.  We go into their pioneering act of creating the medium of music known to the naked eye as ELF ROCK.  Few are the talents who’ve been enlisted to aid in their sonic sojourn of Christmas albums, but distinguished are they all.

 

The language is vivid (some profanity in good fun), and it is undone by the luminescence of the pop culture spectrum which Mr. Adams keeps at his bay of knowledge.  Subjects are deftly switched at supersonic pace, from video games to Dungeons and Dragons, Doctor Who, social media/blogging sites (tumblr, WordPress) and the like.  Even people who walk in on the interview are seamlessly woven into the conversation/interview.  His super fast wit inspires a lightning round at the end of this segment, and the commentary is enlightening and humorous—as this whole interview is.

 

The link to my interview with Derek is below, and this writing is only a hint of the fun behind the story of Derek Adams, a fresh new addition to the Movers and Shakers Project!

A diagram for the Lodestar series. While we generally use pictures of the interviewees, in this case, the grandeur of the story takes precedence before the storyteller.

 

Link to Interview: 

http://www.hulkshare.com/d60bu9w4o5oe

 

Extra Info Links:

Shadeaux Bros. Facebook Page: http://www.facebook.com/ShadeauxBros

Shadeaux Bros. Reverb Nation Page: http://www.reverbnation.com/shadeauxbros

Lodestar Backstage: Iax

Just some behind-the-scenes notes for Lodestar. I’m really jazzed about this setting, and if you can parse the nerd-arcana, I think you guys will find it pretty cool as well.

It’s been really interesting working on opposite ends of the same story — separated by a decade of in-world time, and thousands and thousands of words. I come up with ideas in That Thing, that echo in Lodestar — or a place or character that I can’t resist sticking into That Thing. If only the Lodestar crew knew….

IAX

[Knowledge:Local]
The underground city of the Shadow Elves is located approximately two miles below the surface of the southern part of the continent, Onis. A sprawling network of tunnels extend for miles, but finally lead to a vast cavern – and the city of Iax. The city rests on a grand disc of crystal connected to the cavern sides by various support beams, bridges and columns. The dark city is several miles across, gleaming in the faint light of thousands of crystals in a rainbow of colors.

They have been engaged in an intermittent offensive with the Illithid and the Dark Creepers since the fall of the Red Wizards of Thay.

[Knowledge:Religion]
Iax is named for the Lost God, a mysterious deity that all Tyr-Elves serve. His crypt lies at the center of the city, tended to by the priesthood and the Paladins of Iax.

A common religious saying of the Tyr-Elves is “By His Will”.

Tyr-Elves
[Knowledge:Survival]
All Tyr-Elves suffer from Light Sensitivity, and cannot abide direct sunlight, or any other bright source of illumination.

[Knowledge: Nobility]
The Tyr-Elves have a patriarchal society, fiercely regimented and controlled. Their leader is known as the Erl King – selected by right of combat, once very eleven years.

[Knowledge: Religion]
The paladins of Iax are known for their fierce loyalty to their race, and terrible ferocity in battle. The god, Iax, is believed to be devoted to Order. Most followers of Iax channel positive energy.

[Knowledge: History]
Long ago, before the coming of the Arkanics, before the birth of the dragons, and before the humanoid races of Aufero lifted themselves above base animal savagery – the High Elves ruled the entire world.

Little information survives that describes their civilization, but one thing is clear. They left.

As the High Elves passed into whatever strange fate awaited them – four families refused to leave. They loved this world so much, that they could not bear to part from it.

They traded their immortality and their grace for the chance to remain. One family loved the blue skies, the endless clouds and they grew wings and became the Sky-Elves [Rus-Elves]. One family loved the blue sea, the endless waves and they grew gills, and learned to speak with their minds, and became the Sea-Elves [Nai-Elves.] One family loved the great forests, the endless life of the planet – and grew swift and cunning, learning the gift of foresight, and became the Wood-Elves [Yad-Elves.]

The last family loved the earth, the endless caverns and secrets – and grew hard and quiet, and became the Stone Elves [Tyr-Elves].

Shadow Elves is a misnomer, affixed by land dwellers – who saw the dark skin and fierce black eyes of the Tyr, and were afraid. All Tyr-Elves live in Iax , and bow to the rule of the Erl King and the god, Iax. Those encountered elsewhere are exiles.

[Language:Undercommon]
Most Tyr-Elves can speak this tongue fluently, but view it with complete contempt. They prefer their own lilting tongue, which they refuse to teach to outsiders. Most Tyr can also speak Common.

Dra’Lusair
[Knowledge:Dungeoneering]

The entire prison is actually a giant teardrop of stone, dangling beneath the southern edge of Iax. The cells are natural geodes and caverns within, while the wardens mainly operate from the top of the stalactite. The way out is up.

The cavern wall to the south – the one that opened when Simon arrived – seems to be adjacent to a tunnel. Best estimation is that the stone on that wall is the thinnest of any of the other walls – approximately 3 feet thick.

[Knowledge:Local / Perception]
The walls of the caverns surrounding the prison, and all of Iax are shot through with a unique mineral called Balestone – or Bloodrock. It has the ability to block and negate all arcane abilities, and renders all magical items inert. It has allowed Iax to remain almost impervious to attack, as their main subterranean enemies are primarily spellcasters.

Drop-Cage
[Disable Device]
The cage has resisted all attempts to at breaking it, or the chain that lowers it down. It appears to be made of adamantine.

[Knowledge:Engineering]
The cage seems to operate on a simple pulley mechanism – suggesting that it is manned by an operator each time that it is lowered. There does not appear to be any mechanical device that lowers or retracts the cage. When pulled, the chain gave an extra two feet of slack, then stopped completely. The pulley only seems to have about 200 pounds of lift – when the Ghosts piled onto it and held onto the cage – the pulley simply stopped. Eventually, when they got tired of holding onto it, they let go. It sat in the cell for several hours before the operator checked again, and pulled it away.

Normally, when depositing food and water, the cage is only present for five minutes.

Crystal Moss
[Knowledge: Survival]
The crystalline moss is an plant – but it seems to be infused with a naturally occurring chemical reaction that provides the illumination. It appears flammable.

[Knowledge: Engineering]
The moss could conceivably be used as an accelerant – but a large quantity of it would need to be used. Best effect would be achieved by reducing the moss to a powder.

The moss will not ignite on its own; some other form of energy would be required to ignite it.