Spell/Sword Explanation

“Okay, let me play this song for you first.”

Aragorn sighed and hopped up on the desk. He folded his paws underneath his grand orange and white chest and surveyed me with stern iceberg-disdain.” I just wanted to know what your book is about. Why are you playing me a song? Why can’t you just answer the question?”

Aragorn
Aragorn

Maybe I should have put on pants first. When you’re trying to get an audience to follow you on a train of thought it helps to up your Dignity Quotient. I clicked around on the laptop for a moment before I finally found the song I was looking for.

“It’s a metaphysical thing! This song makes me feel Spell/Sword, makes me feel the long journey of Jonas and Rime. If you’ll just listen…”

“Not going to happen,” the orange cat said.

“Aw, c’mon. It’s this fascinating acoustic piece from the 60’s. It’s not very long,  just give…”

“Look, human. I have other things to do. Important cat things.  My interest in this project only extends so far as my dinner bowl. If you market this book successfully that will lead to an increase in your income. This will lead to an increase in the quality and amount of the food that I am provided with. A new mousey would be pleasant, as well. I don’t want to hold your pitiful human paw and gaze soulfully into your eyes. Just tell me what the book is about and why people should buy it.”

“Damn, Aragorn.” I leaned back in my chair. “Damn.”

The cat lashed his tail. “Who are Jonas and Rime?”

“I can’t just leap into it like that! You have to understand the context of the fantasy genre, and why they are interesting subversions of pre-existing tropes.” I began to list of details on my fingers. “You see, for most genre conventions–”

Aragorn stood up suddenly, and tilted his head to the left. The cat stretched out and stared intently at his dinner bowl. “Hmm. All that doesn’t seem to be putting any exotic meals in my dish.”

“Fine.” I threw my hands up. ” The book is about a boy and a girl. They don’t get along, then they do. Friendship triumphs. The End.”

The cat seemed amused. “Come now, don’t be petulant.”

“Can I just put a little English Major frosting on this explanation? It really helps me to get going.” I begged.

Aragorn began to groom his right paw. I took that as tacit assent.

” There are two tropes in fantasy that I’m trying to subvert.  The All-Powerful Wizard and the Young Hero. I won’t name any examples, I promise.” The cat stopped grooming for a moment and shot me an appreciative look. ” The All-Powerful Wizard can topple kingdoms with a thought, summon dragons from thin air, knows the answer to every question, undoes the riddles of an age. The Young Hero is the gifted one, the child of legend with shining sword in his fist, he rises from obscurity to shake the pillars of destiny.”

“Merlin and Arthur. I get it.  You’re not the only one who’s read Joseph Campbell.”

“Right.” I was a little taken aback. The cat who lives in my house is surprisingly well read. “Rime is my Semi-Powerful Wizard and Jonas is the Young Idiot.”

“Losing interest…” Aragorn muttered, rising.

Jonas and Rime
Jonas and Rime

” Rime is a wild mage – an abomination that breaks all the rules of magic! She can do anything, everything — bend the forces of reality to her whim. But then she burns out -her body goes unconscious, loses use of her limbs, nosebleeds, headaches – really bad headaches! And on top of that she knows that all wild mages eventually go insane and use their power to butcher as many people as possible in the most creative way their madness can devise.” I gesticulated with desperation.

“Okay. That sounds half-way engaging,” the orange cat settled back down to listen. “And the boy?”

“Jonas is a kid with a sword. And he gets the crap kicked out of him most of the time. He’s not handsome and he’s not all that skilled and he’s not particularly bright. ”

“Hmm. That doesn’t sound as engaging. Why is he in this story?”

“Because.”

“You’re getting petulant again, human.”

“Aragorn, please.” I walked into the closet to gather my thoughts and some bottom-wear. I grabbed a pair of reasonably un-frayed khakis and pulled them on.

“The problem with the original tropes is when they are introduced the reader automatically recognizes the shape. They know how this character will act and, more importantly, they know how the story will end. Success is guaranteed for the Hero and the Wizard. It will be an interesting journey, but the reader knows the end of the tale.  The golden, shining end.” I yelled back into the bedroom, zipping up my pants. “And I find that boring. I want Jonas and Rime to have some serious weaknesses, that way you can’t be sure whether or not they will succeed. There’s actually a large chance they will fail.”

“People like Superman for a reason, human.” Aragorn’s bored voice came from the bedroom. “People don’t want stories about losers, or stories about failure. There’s enough of that in the real world.”

“But they don’t fail! They succeed and they become friends. And it’s that much more meaningful because they actually had to work for it.” I walked out of the closet, my Dignity Quotient through the roof.

“Does the book have a happy ending?” Aragorn was unimpressed by my rockin’ DQ.

“Define ‘happy ending’.” I said.

The orange cat splayed his claws and hissed. Aragorn is not a small cat, and when he puffs up he can be quite intimidating.

“I cannot believe this. How can you expect people to buy the book if it doesn’t even have a happy ending.” Aragorn’s eyes pulsed with feline rage.

“But it does.” I quailed. “Friendship triumphs, remember? The end of this book is good for Jonas and Rime, very good! Please calm down.”

The orange cat did not. “You’re dancing around the subject. What aren’t you telling me?

“Nothing. I don’t want to spoil it for you is all…”

A claw lanced out, narrowly missing my hand.

“..it’s the very end that’s bad! Not the end of this book, but the very end of the story! It’s bad, okay — it’s very, very bad!”

Aragorn seemed to calm slightly. “So you’re going to write more books, then?”

“Yes! That’s the true subversion of the trope. If instead of victory, the heroes are doomed to failure. To a pre-destined fall. It’s actually an older trope, most commonly seen in Greek tragedy and…”

“I’m bored now.” The orange cat hopped down off the desk. “I’m going to go bask in the sun, and pray that many monomyth and genre convention enthusiasts buy your book. Clearly we’re never going to see any sort of Hunger Games money, so I’ll just hope for a small trickle of improved finances coming to our household.”

I sighed and sat down at the desk. I watched his orange tail slink around the corner and disappear. Maybe I should have told him about all the fun things. The ridiculous encounters, the dance-lock, the dinosaur battle, the frogs on roller skates. But those are just trappings, my little sally against the pomposity of Fantasy. Somewhere along the way we all decided that Orcs and Elves and Dragons aren’t silly. But they are. They are silly. And glorious.

“That’s what I think about, when you ask me what Spell/Sword is about.” I said to no one. ” The long journey into the dark. The long journey of Jonas and Rime.”

I clicked ‘Play’ on the song I’d pulled up earlier, and listened to the heart of the tale.

If you read this far- it's the titular track on Harry Taussig's hidden masterwork - 'Fate Is Only Once'
If you read this far- it’s the titular track on Harry Taussig’s hidden masterwork – ‘Fate Is Only Once’

Zero Escape – Nerd Matters

[It’s been pretty tireless self-promotion here at Spell/Sword for the past week or so. How about some dyed-in-

Artist Unknown
Artist Unknown

the wool geekery to ease the sting? These are my DM notes from the Pathfinder game I ran earlier this week, presented with little to no context. If your eyes have already glazed over at this point, I wouldn’t bother reading further.]

 

Scene One: In the Cell

Most of the party wakes up at the same moment. [Justin’s Character] remains unconscious.

Everyone is wearing whatever clothes they had on when they teleported from the crumbling Stone Roots, but every other piece of gear has been removed. [DC 20 Sleight of Hand check to have hidden one Tiny object.] Falcon is nowhere to be seen. Everyone’s wounds have been healed, but they show signs of natural healing, not magical — suggesting some time has passed since they departed Rill.

The cell is 50 feet square, gleaming gray metal, adorned with regular bolts and rivets. Modular benches are welded to the floor in a square in the center of the room. On the far wall is a large crank over a spout, directly beneath it is a large hole with a metal grate over it.

The door displays no hinges or handle or window. The symbol of “0” is engraved into the metal, it gleams a dark copper shade.

The party have a few minutes to talk, compare notes. The Elven Cleric wakes up and introduces himself.

At last, a metal squawk fills the air — then a mechanically reproduced voice fills the cell.

“You must pass through the Dream to find the Truth.  You must swallow the Truth to find the Heart. The Heart burns and we shine in the darkness of the Dream. Follow me, Children — and Remember.”

“These words are written in the book that brought you here. These words were spoken by the Dragon Prime just before he fell into his endless slumber, he spoke these words to his acolytes and fell beneath the sands.”

There is a scraping metallic noise coming from the grate. If anyone checks, a large plate has slid into place closing off the drain.

“You have served us well adventurers. The seals chip and shatter with time and skill, but you have broken two in a matter of days with nothing more than luck and ignorance. The Guardian of the Endless Road and the Stone Roots of Rill — both destroyed and gone, blowing away in the winds of the Descabellado. For this you have been forgiven. The murder of Lord Argon and his retainer Lithium have been washed from your slate.”

The crank on the faucet begins to move, and clear water begins to pour into the cell.

“Forgiven. Forgiven and spared. And chosen — yes, chosen. Chosen for something greater, to become something greater. Servant of the Dragons, yes — we will take you into the Dream, and your true forms will emerge. You will break the chains of the foolish Balance.”

The members of the party become drowsy with a magical sleep. As they fall unconcious all can see the pool of water spreading from the back edge of the cell and rolling slowly towards their closing eyes.

Scene Two: Indoctrination

The party blinks.

They stand in a room very similar in size to the cell, but the similarity ends there. The walls are made of lines of light, squares – a wire frame of energy. Where the cell door was, an open archway leads into a formless void.

In the center of the room, stands a tall wood elf with dark skin. She wears a floor length dress of sheer material, bodice plunging nearly to her navel.Tattooed in the center of her chest is the symbol of the Dragon’s Dream. Her hair is wrapped in a high twist, coiled with some sort of thick brass cable. She doesn’t appear to be substantial, she glows like a light purple phantom.

Artist - Sam Bosma
Artist – Sam Bosma

“I am Xenon. Welcome to the Dream.”

At some point the party will notice that they similarly do not appear tangible. Each party member glows as a mental projection of themselves. [What color is your mind?]

“You must pass through the Gestalt. Travel forward. Learn and survive. Apparent time moves slower than actual time, but your shells still lie unconscious in a room that slowly fills with water. Dally and they will drown. And sadly…your true selves cannot survive without your shells, at least not yet.”

“You are young to this way, your minds only have a fraction of the potential that we can unlock. For now you have what you believe you have — the residual impressions of the items and skill you carry in the physical world. In time, with our training, these limitations will fall away. Now begin.”

Xenon erupts into a beam of light, that arcs away across the dark void.

When the party passes through the first archway — they unlock:

 

PSYCHIC Rank: 0

1

2-3

4-5

6-7

8-9

10-11

12-13

14-15

16-17

18-19

-5

-4

-3

-2

-1

0

+1

+2

+3

+4


A floor forms from green squares of nothing as the party proceeds into the void.

 

Room One:

The room is circular, about 100 feet in diameter. A doorway is at 2 on the dial, but the center of the room is dominated by a vast square table, 20 feet on an edge. An elaborate clockwork city sits on the table, hundreds of tiny houses, vehicles, people, all whirring and moving in perfect harmony. DC 20 Perception to notice the Draconian details to the model — tiny claws, spines on the roofs, gears shaped like dragon’s jaws, smoked glass like dragon’s fire.

Then, black blobs begin to ooze up through the floor and take the form of primal ogres, and attack. They seem to be completely focused on destroying the table.

The door evaporates when the last ogre falls.

 

Room Two:

The next room has the appearance of a temple, or cathedral. Wide pillars support an arched ceiling holding back the void. The outlines of cowled humans cluster around men with the heads of dragons, who touch them kindly and speak in hushed tones. The dragon-men beam with the expressions of proud teachers.

There are three main clusters/classes – then one dragon-man standing alone in the pulpit.

The three teachers speak in Eld tongue, the Examiner speaks in Common.

Daniele Buetti - Is My Soul Losing Control? (2006)
Daniele Buetti – Is My Soul Losing Control? (2006)

Red Teacher – DC 15 Will – 1d4 Temporary WIS drain

Fail: +1d4 PSY Succeed: +1d8 PSY

You see a vast field of lights spanning across the globe – dreaming minds slipping into the void and flying around and around the physical world, as free as the birds of the air.

Blue Teacher – DC 15 Will – 1d4 Temporary INT drain

Fail: +1d4 PSY Succeed: +1d8 PSY

You see a vast creature, a Titan — stomping across the fields of green. Decay follows in its wake, rivers fall sere and desert winds begin to blow. The people retreat to their cities, and try desperately to resist, but they are tramped underfoot.

White Teacher – DC 15 Will – 1d4 Temporary CHA drain

Fail: +1d4 PSY Succeed: +1d8 PSY

You see yourself in a cage, a cage of stone. It reminds you of the roof of the Stone Roots. Hundreds of people are crammed into the cage, they claw and bite at the bars — or simply turn their backs inwards and ignore it. You walk to the wall and step through as if it was made of water.

Gray Examiner

PSY DC 10

What is the Dream? The endless potential of the sentient mind. The Hidden Kingdom of the Dragons.

PSY DC 15

What is the Truth? The Balance is a lie.

PSY DC 15

What is the Heart? You are only caged if you choose to be.

 

The Gray Examiner steps aside , and a the dais irises open into a set of stairs leading downwards.

 

Room Three:

The stairs terminate on a featureless plain. Party makes out a faintly shining beacon to the north, as they approach, it reveals itself to be a tower with a torch on the top.

Xenon’s voice whispers in the void.

jeffreyalanlove:The Hound
jeffreyalanlove:The Hound

“You can save the planet.”

“You can undo what has been done.”

“Repair the breaking of the world.”

“You can break the Titan itself.”

“Break the Titan and break your own chains, Children of the Dragon!!!”

A second light appears at the top of the tower, and the party realizes they are looking into two burning eyes of a massive stone goliath. It pulls a vast scimitar from its chest and moves to attack! Scattered around the field are small nodes of psychic energy, a PSY roll of 15 unleashes a burst of energy against the Titan.

After defeat, the featureless plain collapses and the party slowly drifts down into a room similar to the first. Six Doors wait, each marked with an odd symbol and a word scrawled in Common on the door.

 

Xenon’s voice: Choose your name, choose your place in the Children. Choose a door and take what is offered. You are one of us now until the dragons awaken. Accept the power that is given and be blessed, or deny it and be enslaved. Or do nothing and drown. The choice is yours.

 

Beryllium – [Domingo]

Magnesium – [Rhoga]

Calcium – [Nenemi]

Strontium – [Anka]

Barium – [No-Name]

Radium – [Sir Mander]

 

The party each select a door — if they take too long, they all start to feel a pressure in their ears, and in their chest, the water is rising into their lungs. Each member goes into a door, and find themselves in a small closet. There is a stool, and a table with a chalice.

 

Those who accept the Dragon’s power gain 1d10 PSY points and Dragon Power: Telepathy 1/day. 10 min/level. you plus 1 person per 3 levels.

 

Those who resist gain 1d4. -2 Will saves against Draconic Effects.


The Dream begins to break up, and the everyone coughs and flails in the cold water they are laying in. Everyone stumbles to their feet, and see that the door of their cell lies open.

Spell/Sword Cover Art Revealed!

Artist - Mike Groves/poopbird
Artist – Mike Groves/poopbird

And there it is. The cover art for my book.

This is real. IT’S REAL.

Let me let me tell you why I love this art.

1. It’s fun. Looking at it just makes me smile. It’s unapologetically goofy and cartoony. Most fantasy art takes itself so freaking seriously.

2. It’s different. This doesn’t look like 98% of the fantasy novel illustrations I’ve ever seen before. Not on the shelves at Barnes & Noble, not on Amazon.com or anywhere else.

3. It’s clean. All of the negative space just pleases me aesthetically. A traditionally published novel would want to cram more information and more verbiage on there. I’ll probably have my name on their, somewhere very small, but that’s it. I also think it’ll really stand out when seen online as a tiny thumbnail on someone’s Kindle.

4. It makes me think of Chrono Trigger. My book sits very comfortably in the mental space occupied by Dungeons & Dragons, JRPGs, and manga. I adore that this would not look terribly out of place on the cover of any of those three.

5. It will make people vaguely embarrassed to be seen reading it. Not so much with the Kindle version, but people who have the paper copy. Anyone reading this will be broadcasting to the world that they are a Huge Nerd.

Huge props to Poopbird on the illustration, you should follow the link from here or the image itself and check out his entire portfolio and buy stuff from him.

I hope this gets you marginally excited about reading the book. I know it gets me far more than marginally excited about finishing it.

Instead of Writing

image

I made this! Deal with it. I dream of the day when readers anxiously wait for my next book, they check my blog, nut in GRRM NFL-fixation style I only post the current model I’m building. “Damn, Book Six is taking forever! But that Zaku is kind of sweet…”

Judge the Book by its Cover

I am beyond excited….and more than a little terrified. I actually have an artist working  on the cover art for Spell/Sword.

Cyberman – Mike Groves [poopbird]

I insist that you click on this super-rad Cyberman art and check out some other examples of his work. He’s got a lot of style-flexibility, but everything he does is interesting, distinctive and [as mentioned] on the north side of Rad. We had a great brainstorming session last week, and I should start seeing sketches in the next couple of weeks. I almost wrote ‘barnstorming’. I really want to have a barnstorming session in the immediate future.

Mike Groves – aka Poopbird – is a phenomenal artist, living in my hometown of Athens, GA. You should follow all of the links below and rub your grimy internet-hands all over his virtua-product. He is also an amazing tattoo artist, so if you need some ink (especially nerd-ink) he’s the man to call.

Poopbird.com

Tumblr.

Deviantart.

I can’t wait to see what he comes up with — even though the anxiety-engine in my head is already revving up.  Cover art means we’re getting closer and closer to the book being real, and launched into the world where everyone will hate it.

But at least the cover is going to be boss.

Book of Teon II

What can I tell you about Home? I have tried many times to describe it to the people of this world, but something is always lost in the telling. Home is a feeling, a knowledge — and no matter how many times I described the towers of glass, the river bank where I learned to swim, the smell of my grandmother’s library — I could not catch it.

It was a place not much different than this world. The sun rose, the wind blew. We only had one moon instead of the three that dance in this world’s sky. Such a greedy world, this Aufero, how could it have less than three moons?

I wander. It is what I do, in speech as well as deed. Even now, even as I wait for the end. There is something to that. Something mundane and comforting.

Our world shone. That is all I can say. It gleamed more brightly in the heavens than any other star, every one of the Lost can point to it in their sleep — even though it shines no more. It was our Home, and we knew as we left it that we would never return. And we knew that we would never stop grieving the loss of it.

Desert by ~thefireis

The Dark swallowed it whole, and we fled. The entirety of my race crammed on half-a-hundred silver ships, flung into the sea of stars. But that is not the true beginning of my story.

My story begins with falling.

The fastest ships were chosen, to seek out a place to land – a place to begin again. My father was the captain and he slept not at all as our ship plunged ever forward into the dark. The far-singers hummed as we approached barren planets and balls of molten fire — every one was discordant.  Ugly noise and static.

We flew on and on, day after day. Hoping to find a place that the Dark had not touched. A whole universe of empty rock and death. In desperation we returned to the fleet and found the same answer in the weary faces of the other captains.

I remember how my father took my mother’s hands and laid his forehead on hers. They looked into each other’s eyes and she nodded. They knew what must be done, and the risks. The other ships would wait, and ours would risk Beyond.

My mother sang the Song of Away.

The universe grew thin and we slipped through the walls as she sang. I stood next to my father and listened hard for the tune of another place, any place that we could go.

I think I heard it before my father, but maybe a heartbeat before. I still remember the joy in his eyes when he heard the faint melody.

And then the melody was a march — Aufero, the greedy – Aufero, the thief — reached out and pulled us in.

We erupted into that universe like a comet being born. The silver ship bucked and spun, the songs of my people becoming screams. Through the windows I caught my first glimpse of the planet.

It was blue. I fell in love.

Then the glass shattered, and I fell towards the greedy planet.

My story had begun.

DragonCon

 

Once upon a time, I had certain delusions. Delusions that I would finish my book, and have nice shiny copies to hand out to random people at DragonCon. I had this really elaborate ARG I was going to set up, and it would become a viral sensation — securing my place in publishing, and I could quit my job and eat Hot Pockets on my couch forever.

So yeah, I’m still editing, so that isn’t going to happen.

But, I will be at DragonCon! Who else is going to be there?

If you can find me, and mention Spell/Sword I will be fucking shocked — and immediately anoint you as the first Slaughter Wizards of the nascent swordpunk fandom.

Nerd/Aesthete convergence.

I’m in a production of Shakespeare’s Comedy of Errors, and a friend came to see the show last night. Here is the wonderfully arcane series of texts we traded. Warning: These jokes require a clear memory of the game Bioshock, as well as serious familiarity with the Bard’s text. In other words, this will be funny to no one.

Josh: I’m seeing a definite Bioshock influence in the Comedy of Errors set .Deliberate or unintentional.

Me: Sadly unintended.

Me: No gods or kings!

Josh: Is Antipholus not entitled to the sweat of his own brow?

Me: Antipholus chooses, but Dromio obeys.

Josh: Haha. Well played, sir.

Yes, we are freakish nerds. We also made jokes about sandwiches made by Determinism.  Envy us.