Archive for the ‘ Swordpunk ’ Category

Zero Escape – Nerd Matters

[It's been pretty tireless self-promotion here at Spell/Sword for the past week or so. How about some dyed-in-

Artist Unknown

Artist Unknown

the wool geekery to ease the sting? These are my DM notes from the Pathfinder game I ran earlier this week, presented with little to no context. If your eyes have already glazed over at this point, I wouldn’t bother reading further.]

 

Scene One: In the Cell

Most of the party wakes up at the same moment. [Justin’s Character] remains unconscious.

Everyone is wearing whatever clothes they had on when they teleported from the crumbling Stone Roots, but every other piece of gear has been removed. [DC 20 Sleight of Hand check to have hidden one Tiny object.] Falcon is nowhere to be seen. Everyone’s wounds have been healed, but they show signs of natural healing, not magical — suggesting some time has passed since they departed Rill.

The cell is 50 feet square, gleaming gray metal, adorned with regular bolts and rivets. Modular benches are welded to the floor in a square in the center of the room. On the far wall is a large crank over a spout, directly beneath it is a large hole with a metal grate over it.

The door displays no hinges or handle or window. The symbol of “0” is engraved into the metal, it gleams a dark copper shade.

The party have a few minutes to talk, compare notes. The Elven Cleric wakes up and introduces himself.

At last, a metal squawk fills the air — then a mechanically reproduced voice fills the cell.

“You must pass through the Dream to find the Truth.  You must swallow the Truth to find the Heart. The Heart burns and we shine in the darkness of the Dream. Follow me, Children — and Remember.”

“These words are written in the book that brought you here. These words were spoken by the Dragon Prime just before he fell into his endless slumber, he spoke these words to his acolytes and fell beneath the sands.”

There is a scraping metallic noise coming from the grate. If anyone checks, a large plate has slid into place closing off the drain.

“You have served us well adventurers. The seals chip and shatter with time and skill, but you have broken two in a matter of days with nothing more than luck and ignorance. The Guardian of the Endless Road and the Stone Roots of Rill — both destroyed and gone, blowing away in the winds of the Descabellado. For this you have been forgiven. The murder of Lord Argon and his retainer Lithium have been washed from your slate.”

The crank on the faucet begins to move, and clear water begins to pour into the cell.

“Forgiven. Forgiven and spared. And chosen — yes, chosen. Chosen for something greater, to become something greater. Servant of the Dragons, yes — we will take you into the Dream, and your true forms will emerge. You will break the chains of the foolish Balance.”

The members of the party become drowsy with a magical sleep. As they fall unconcious all can see the pool of water spreading from the back edge of the cell and rolling slowly towards their closing eyes.

Scene Two: Indoctrination

The party blinks.

They stand in a room very similar in size to the cell, but the similarity ends there. The walls are made of lines of light, squares – a wire frame of energy. Where the cell door was, an open archway leads into a formless void.

In the center of the room, stands a tall wood elf with dark skin. She wears a floor length dress of sheer material, bodice plunging nearly to her navel.Tattooed in the center of her chest is the symbol of the Dragon’s Dream. Her hair is wrapped in a high twist, coiled with some sort of thick brass cable. She doesn’t appear to be substantial, she glows like a light purple phantom.

Artist - Sam Bosma

Artist – Sam Bosma

“I am Xenon. Welcome to the Dream.”

At some point the party will notice that they similarly do not appear tangible. Each party member glows as a mental projection of themselves. [What color is your mind?]

“You must pass through the Gestalt. Travel forward. Learn and survive. Apparent time moves slower than actual time, but your shells still lie unconscious in a room that slowly fills with water. Dally and they will drown. And sadly…your true selves cannot survive without your shells, at least not yet.”

“You are young to this way, your minds only have a fraction of the potential that we can unlock. For now you have what you believe you have — the residual impressions of the items and skill you carry in the physical world. In time, with our training, these limitations will fall away. Now begin.”

Xenon erupts into a beam of light, that arcs away across the dark void.

When the party passes through the first archway — they unlock:

 

PSYCHIC Rank: 0

1

2-3

4-5

6-7

8-9

10-11

12-13

14-15

16-17

18-19

-5

-4

-3

-2

-1

0

+1

+2

+3

+4


A floor forms from green squares of nothing as the party proceeds into the void.

 

Room One:

The room is circular, about 100 feet in diameter. A doorway is at 2 on the dial, but the center of the room is dominated by a vast square table, 20 feet on an edge. An elaborate clockwork city sits on the table, hundreds of tiny houses, vehicles, people, all whirring and moving in perfect harmony. DC 20 Perception to notice the Draconian details to the model — tiny claws, spines on the roofs, gears shaped like dragon’s jaws, smoked glass like dragon’s fire.

Then, black blobs begin to ooze up through the floor and take the form of primal ogres, and attack. They seem to be completely focused on destroying the table.

The door evaporates when the last ogre falls.

 

Room Two:

The next room has the appearance of a temple, or cathedral. Wide pillars support an arched ceiling holding back the void. The outlines of cowled humans cluster around men with the heads of dragons, who touch them kindly and speak in hushed tones. The dragon-men beam with the expressions of proud teachers.

There are three main clusters/classes – then one dragon-man standing alone in the pulpit.

The three teachers speak in Eld tongue, the Examiner speaks in Common.

Daniele Buetti - Is My Soul Losing Control? (2006)

Daniele Buetti – Is My Soul Losing Control? (2006)

Red Teacher – DC 15 Will – 1d4 Temporary WIS drain

Fail: +1d4 PSY Succeed: +1d8 PSY

You see a vast field of lights spanning across the globe – dreaming minds slipping into the void and flying around and around the physical world, as free as the birds of the air.

Blue Teacher – DC 15 Will – 1d4 Temporary INT drain

Fail: +1d4 PSY Succeed: +1d8 PSY

You see a vast creature, a Titan — stomping across the fields of green. Decay follows in its wake, rivers fall sere and desert winds begin to blow. The people retreat to their cities, and try desperately to resist, but they are tramped underfoot.

White Teacher – DC 15 Will – 1d4 Temporary CHA drain

Fail: +1d4 PSY Succeed: +1d8 PSY

You see yourself in a cage, a cage of stone. It reminds you of the roof of the Stone Roots. Hundreds of people are crammed into the cage, they claw and bite at the bars — or simply turn their backs inwards and ignore it. You walk to the wall and step through as if it was made of water.

Gray Examiner

PSY DC 10

What is the Dream? The endless potential of the sentient mind. The Hidden Kingdom of the Dragons.

PSY DC 15

What is the Truth? The Balance is a lie.

PSY DC 15

What is the Heart? You are only caged if you choose to be.

 

The Gray Examiner steps aside , and a the dais irises open into a set of stairs leading downwards.

 

Room Three:

The stairs terminate on a featureless plain. Party makes out a faintly shining beacon to the north, as they approach, it reveals itself to be a tower with a torch on the top.

Xenon’s voice whispers in the void.

jeffreyalanlove:The Hound

jeffreyalanlove:The Hound

“You can save the planet.”

“You can undo what has been done.”

“Repair the breaking of the world.”

“You can break the Titan itself.”

“Break the Titan and break your own chains, Children of the Dragon!!!”

A second light appears at the top of the tower, and the party realizes they are looking into two burning eyes of a massive stone goliath. It pulls a vast scimitar from its chest and moves to attack! Scattered around the field are small nodes of psychic energy, a PSY roll of 15 unleashes a burst of energy against the Titan.

After defeat, the featureless plain collapses and the party slowly drifts down into a room similar to the first. Six Doors wait, each marked with an odd symbol and a word scrawled in Common on the door.

 

Xenon’s voice: Choose your name, choose your place in the Children. Choose a door and take what is offered. You are one of us now until the dragons awaken. Accept the power that is given and be blessed, or deny it and be enslaved. Or do nothing and drown. The choice is yours.

 

Beryllium – [Domingo]

Magnesium – [Rhoga]

Calcium – [Nenemi]

Strontium – [Anka]

Barium – [No-Name]

Radium – [Sir Mander]

 

The party each select a door — if they take too long, they all start to feel a pressure in their ears, and in their chest, the water is rising into their lungs. Each member goes into a door, and find themselves in a small closet. There is a stool, and a table with a chalice.

 

Those who accept the Dragon’s power gain 1d10 PSY points and Dragon Power: Telepathy 1/day. 10 min/level. you plus 1 person per 3 levels.

 

Those who resist gain 1d4. -2 Will saves against Draconic Effects.


The Dream begins to break up, and the everyone coughs and flails in the cold water they are laying in. Everyone stumbles to their feet, and see that the door of their cell lies open.

Rime

Rime

I’ve been meaning to post this for a while. This was the first version of the cover art for the book featuring my female lead, Rime Korvanus. Also shown is a wooden pig.

You know, a pig made of wood.

What’s up with the numbers? DANG, BUY THE BOOK NOSY. [Edit. When it comes out...eep!]

Click on the image to go to the site of the artist, Mike Groves/poopbird. Buy his things, buy them I say.

The Fourth Wall Diner

Haskeer stepped through the steel door, and onto cracked linoleum. Red blaze of neon filtered through glass windows onto a crowded diner. The booths were crammed with humans laughing and talking. A long glass display case bisected the room, filled to the brim with faded toys and garish errata – twin rows of wide black booths down either side, with a long counter in the very back of the diner. A tall stool with a red-leather seat at the counter  seemed to beckon, and the paladin moved towards it.

The humans seated at the booths were dressed strangely, somehow too simple and too elaborate — as if they were dressed both for work in the fields, and a journey across the tundra of the Northlands.. They paid little attention to his passing, or his gleaming silver armor.

A blonde man with a square jaw, sat with a baby in his lap – their eyes both wide and blue. A blonde woman at his side wiped the child’s face with a damp napkin and a certain elan. On the opposite side another couple, a man with a preposterous mustache fork-deep into a plate of fried potatoes and a dark-haired woman with a beautiful smile. The dark-haired woman was pregnant, and the man and his mustache nearly vibrated with concern and pride,  each motion of his hands a prayer.

Two young men sat hip to hip in a booth, poring over a stack of brightly colored pages. They argued bitterly jabbing the page with pointed fingers, and gesticulating wildly as their argument crested into a familiar plateau. Across from them a woman rolled her eyes with exasperation, spreading cream cheese on a grilled bagel.

In the corner of the diner was a jukebox, glowing green and yellow. A man with glasses and a ponytail leaned against it, making a selection – his head bobbing unconsciously to the song already spooling through the air.

Are you sorry we drifted apart?
Does your memory stray to a brighter summer day
When I kissed you and called you sweetheart?
Do the chairs in your parlor seem empty and bare?
Do you gaze at your doorstep and picture me there?
Is your heart filled with pain, shall I come back again?

A tall, gangly man stumbled through the door behind Haskeer, and moved to the jukebox — hands already spread in mute apology.

In a back booth, three men sat hunched close together. A pile of tiny figures were arrayed on the table before them – small soldiers, goblins, knights, even a fierce looking black dragon. The tallest and shortest examined each figure with animated fixation, while the third stared at something glowing in his hand with boredom. A large man with a fierce tattoo of a squid-demon stumped over and flopped down a large sketchbook. Haskeer caught a glimpse of men and women holding swords of fire.

There were others in the diner, every seat was full. A curly-haired man stuffing lemon after lemon into his water, a thin man with his hands steepled, a balding man laughing and pointing across the restaurant. The faces began to run together as the paladin moved forward, his steel boots clanking on the floor.

Haskeer sat down at the counter, his back to the rest of the diner patrons. A warm fog of steam billowed out of the kitchen, accompanied by the wonderful smells of fried potato and seared meat. A man approached, pulling a well-worn jotter out of his pocket and the nub of a pencil. He wore thick spectacles, and a thick mop of hair pushed up into a white paper cap.

The man greeted the paladin, barely looking up from his notepad.

“Sup, Big Green. What’ll you have?”

Gilead

The waters ripple, and Haskeer sees Gilead.

A gray city, made from simple stone. The towers and streets show signs of great age, and great wear. This is a place where it rains much, where the people must go to the walls to stand against an endless tide of dark. Yet in every eye, a fierce pride – a bright flame that burns against the dark. The people move about their day, and among them walk the men of the Legion. The Crusaders, the Swords of Iron – their cloaks white and blue. Their armor is brightly polished, but the paladin quickly sees the signs of steady use. Leather straps worn to fraying, dents in shields carefully beaten back to true, and burnished with care.

Pennants fly from the towers, each showing three swords bound in a circle, blue on a white field. In the streets Haskeer sees simple signs of nobility, peace and kindness. A young boy keeping his older brothers from harming a kitten, an old man doffing his cap for a passing milk maid, a portly baker giving barely stale bread to beggars in the church square. The quiet prayers at the temple of the Nameless God, the priests laying hands on their flock with the gentle touch of wise shepherds.

A king with a golden crown, white hair spilling down his collar – his family drawn close around a fine table. A plan is laid out before them, a bridge that needs building — the family laughs and argues good naturedly over the plan.

“This is Gilead.” the lady said. “The anvil where the hammer falls again and again, but the steel does not break.”

 

[Can you be sad about a place that never existed - a fictional place that you as the storyteller destroyed? I don't know if you should be able to -- but I am. I just wrote this, but I feel like an empty jug.]

The Same

“The servant does as the master wishes. The master desires bread, the servant plants grain. The master desires a keep, the servant lays stone. The master desires gold, and the servant bleeds steel. At the end of all things the servant is still a servant.” Oak replied.

Mercy

Mercy.

Have you ever thought about that word, Servant of Light?

What it really means?

It means you are greater than I. That you forgive me, that you spare me — that you deem me suitable to exist. That you alone are equipped to know what is Just, and Right. You are the arbiter of the universe, and anything that you do not understand, or fear is worthy of destruction, but through your infinite mercy you will allow me to draw another breath in this world. That anything that is not like you is wrong, is contemptible, is evil.

Is it any wonder we want to destroy you?

That you, a child in this world – given only a few spare years of thought and life, can stand there before a being that has known and experienced more time than you could dare to even conceive, and have the temerity to judge me?

Long ago, before we came to this world, before the world before that, and the world before that — when we were first created in the very cauldron of the Beginning. Each being was given a choice. Will you Serve, or will you Destroy?

I think you know what me and my brethren chose. We are the Hounds of Necessity, the Storm Undying. We are required, we are in the bones of creation — I serve a far greater purpose in this universe than you could possibly imagine, I am EVIL, Servant of Light. And I am old, and I forget nothing and regret nothing. Do you know what Hell is, little thing? Hell is never forgetting, Hell is enduring, and Hell is dreaming of the day when you can break every piece of your disgusting little world, and all of the self-righteous false mercy that it holds.

To prove you false, to show your true selves – stripped of all your lies and empty hopes.

You are all animals, and I will not be judged by the mouse who offers me a crumb of his precious cheese.

So, no. I don’t want your mercy. And I promise you, there will come a day when you will understand the deepest well of my heart.

You all will.

-The King of Open and Shut

Bad Idea

The adventurers stood around in stunned silence, as the illusory image of the Red Wizard faded from view. The strange machine chuffed quietly, working it’s unknown program through the pipes and gears that extended into the stone ceiling out of view. The simple glass decanter sat on the desk, a third full of a blue liquid that glowed slightly – a shade of blue that no one could ever remember seeing before.

The words of Korthan Zul seemed to hang in the air, repeated in the stunned memory of the Lodestar crew.

“My disciples, how glad am I that you have made your way to my inner sanctum. Only

Artist – Killian Eng

you have proven worthy to glimpse the greatest expression of my power — my mastery over Time Itself.

I stand now on the brink of total domination of the world. The Scepter is in my hands, my armies are strong and vicious, and the pitiful forces of Good are a spineless rabble. But…there is always a but. Even I cannot plan for all the strange storms of the Future, so here I have prepared a doorway into the calm seas of the Past.

If the worst should occur, and I should fall – take this liquid that you see behind you. I have built a machine, that distills the very essence of Time. Drops stolen from the river. One swallow will take you anywhere in Time you choose. Go. Go back before the moment of my defeat, and bring the knowledge I will need to triumph.

Do not fail me. Evil never forgets. It Begins Again – It Endures Forever”

The loris, Mr. Wuzzles crawled down from his place on Carbunkle’s shoulder and wrapped himself around the gnome, pinning his arms with fuzzy insistence.

“Do. Not. Touch.” the loris said sternly

Swordpunk Manifesto in Blue

What’s the problem with fantasy?

Two great gods, hovering in the firmament.

The Rules and The Backstory.

Those are the two driving forces, theinspirado of a grand bulk of the genre. Either the writer has a really neat system of magic, combat or dragon-sex and they hammer a plot and some characters into a framework to hold it — OR the writer has a really neat world, or character, or setting for dragon-sex and they hammer a plot and some less interesting characters into a framework to hold it.

I’m not really complaining that these forces exist. [Especially about the dragon-sex.] I’ve invested a massive amount of geek-hours into consuming as much of this content as I can, and I never plan to stop. My complaint derives from the endless mimicry, and the bone-certain belief that these two masters are the only ones that the genre can serve.

That is not the case, more on that shortly. But first, a primer.

In general, there are two types of fantasy authors. Nerds and Dungeon Masters.

Nerds love their shining rules, and Dungeon Masters love their precious backstory.

So when you are reading a fantasy novel and realize you’ve just spent two pages reading about how Flame-aligned Slaughter Wizards cannot use their Flambe attack when Ice-aligned Tempest Mages have spent a fortnight attuning their Ava-crystals to the Fourteenth Ley Line —- then the author is a Nerd.

“Well, they can’t.”

Uh, thanks Mr. Sanderson.

And when you finish a blistering passage on the Archduke Sargasso and the five-year conflict he endured developing the Draconian Congress, including the Riddle-Game played in the jaws of Tyrinel the Inferno, Red Dragon Lord – with exacting minutes provided, including three water breaks and a complete rundown of the Inaugural Dylithic Council’s attire, facial hair and a five stanza limerick sung by Jargon the Time-Sworder — ALL of this read by the protagonist on a discarded scroll in the waiting room of his dentist’s office. Then, my friend, your author is a Dungeon Master.

“Roll versus Total Despair, bitches.”

Both of these ideas sound pretty awesome, and both of the authors above are titanium-plated awesome. There’s nothing wrong with either approach, and in a skilled scribe’s meaty grip each style can keep you patently enthralled. I’ve spent more than a few minutes thinking about everyday applications of Allomancy from Sanderson’s Mistborn series — and you better believe I’m far more concerned about the fate of the Iron Throne of Westeros than the outcome of the 2012 Presidential Race.

Democracy in action.

This isn’t about what those authors have already written. It’s about the fantasy that hasn’t been written yet.

The fantasy that you and I are writing.  The new fantasy, which is also old fantasy — as opposed to the middle fantasy that we’re currently sitting in. The new/old  fantasy where we basically don’t give a shit.

What am I talking about?

Swordpunk.

I have chosen this term because:

a) It sounds cool.

b) Fuck you, that’s why.

Are there rules? Yes, of course. But they are to be like a kindly sour-smelling uncle. You send them a card on their birthday, a sincere hug at Christmas — but you’re not inviting them over when it’s time to party.

Is there backstory? As long as there is linear time there shall be Stuff That Happened Before. But we shouldn’t drag it with us like those creepy dudes wearing their high school letter jacket to English 101. Leave that shit behind.

Not wearing pants.

And world building? Of course, building your own little bolt-hole from reality is the bleedin’ point. But why do we need to reinvent the wheel every time? Tolkien did it and generations of fantasy writers have been doing their best to ape him ever since. Too many fantasy writers think like Carl Sagan:” If you wish to make an apple pie from scratch, you must first invent the universe”.

How about we just have apple pie? You know, the apple pie that is at the store and we’ve all had it and we all know what it is?

Swordpunk is all about just eating the fucking pie.

I think the fear that fantasy writers have is that if they don’t reinvent the wheel, they won’t be taken seriously. Like Tad Williams is going to roll up and revoke their Fantasy License. [I'm imagining him in a lime green golf cart and wearing a jaunty scarf. Are you imagining it that way? Just me? Okay.]

The worlds are there. The tropes are there. It’s all in how you use them. I think there can be more power in connecting to the old stories, then running down the street and trying to start up your own Disneyland. “Oh, no — this ain’t Mickey Mouse, this is my own character Mouselord McQueen. He’s totally different.”

I don’t want to waste energy convincing you that my world is more clever or more original or ‘waaaaaay fucking different” [WFD] from any other fantasy author’s world. That’s a fool’s errand, and honestly more than a little outside of my skillset.

When I have a hero step forth and raise his sword, I don’t want to try to sell you on how he’s different than the inumerable sword-slingers in the genre. I want you to think of them. I want you to think of Sturm Bright-blade, Simon Mooncalf, Logen the Bloody-Nine, Brienne of Tarth, Lancelot, Garet Jax, Neville Longbottom, Reepicheep, Paksenarrion Dorthansdotter and Conan the Barbarian,

Pictured – License to be snooty and pedantic.

himself. I want you to think of them all. I want to connect to that resonance, that legacy of character.

Is it getting a little Joseph Campbell-y in here?

Beyond that, fantasy needs to be more of a wackadoo fever dream. I want more Fritz Lieber and Michael Moorcock – more Fafhrd and the Grey Mouser, more Elric of Melnibone.  Beautiful little offshoots of the genre, grand and strange, bizarre and gleefully weird.

That’s what I’m trying to do at least, with Spell/Sword, my first novel. And if I can keep going, I’ll keep trying.

My book has rules. My book has backstory. [Shit, you better bring some Post-It Notes, dog.] I’m a Nerd and a Dungeon Master, just like all of you.

But thinking about these things, and giving them a silly name made me feel free. It made me feel empowered, it made me write the book I wanted to write — not the one that I thought would ever sell.

I hope it makes you feel the same.

Swordpunk

1. Eating the pie is more fun than making the pie.

2. No one cares about about your character’s grandfather.

3. Only trot out the Rules on special occasions.

4. Don’t let anyone tell you how to make your art. Make it. Make it scream and bleed, make it shine and shatter. Be true to the moment, to the beauty of it — and make no excuses for putting it on the page.

5. There should always be more minotaurs. Preferable riding on cherry-red mopeds.

And if Brandon Sanderson wants to start an internet feud, he can GET IN LINE.

Thanks for reading my ramblings. This is what happens when I’m not editing.

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